Some mesh and texture Queries
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03-04-2009, 03:49 PM,
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Some mesh and texture Queries
Me again! I have a few more questions:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-04-2009, 04:30 PM,
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RE: Some mesh and texture Queries
Quote:Originally posted by Ibsen's Ghost I need to know the best way to create normal maps, so I am here with ya on that IG As for the door, I am unsure, but by the sounds of things it does need a script. I will check this out in the CS now. Edit: Looked at a lot of SI doors including some root ones and they all seem to be scripted, basically when you enter a door a quest stage is set, the script on the door checks for this and if set right the door displays a message and then stops the door from working. Edit 2: Do you use GIMP?, if so here is a good tutorial for you to use, I have just found it and it seems really simple, I will give it a try later. Link
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03-04-2009, 06:15 PM,
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I'll see if I can find out how to enable and disable that script then. Thanks!
No, I don't use GIMP. I've only fairly recently heard about it but all I know is that it can be useful for textures....? Btw, I have added another question to the three above for something that I just can't seem to find any help with at all.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-04-2009, 06:25 PM,
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The GIMP is handy for simple stuff but Photoshop is the best, but costly. GIMP is free
GIMP Here is the script for you, its simple and should work all by itself, just attach it to the door(s) in question. Code: ========================================= I dont know anything about the other question, sorry.
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03-04-2009, 06:29 PM,
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I just managed to find it in the CS and located the script anyway but you led me along the right path so thanks, IS! That should come in handy for later. That's one problem solved. :goodjob:
There are three others though...... ?(
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-04-2009, 06:34 PM,
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Quote:Originally posted by Ibsen's Ghost Dont want to sound ahead of myself, but use the one I altered above, it does not need you to use quest stages, it will sort itself out. I need to know about Normal Maps too, so this is something I am working on.
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03-04-2009, 06:42 PM,
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And I'll check out that GIMP link... :yes:
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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03-04-2009, 11:01 PM,
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RE: Some mesh and texture Queries
Quote:Originally posted by Ibsen's GhostBoth Photoshop and GIMP have plugins that can generate normal maps from height maps (black and white images where black is low and white is high, with gray in between). These generally produce rather average results, but they do the job. Chek out this thread for some suggestions on tools for creating normal maps. IsaneBump looks pretty cool, pity it's a GIMP plugin. Quote:In Nifskope, I have found the 'Edit UV' option and can move some of the nodes around. If I'm lucky, I can highlight all of the nodes that comprise a single 'face' in the render window but I have to be very careful using the left-click-and-drag technique to select them all. Is there a way to select a single 'face' without having to click-and-drag because holding down Ctrl doesn't work as it would in some applications?NifSkope is extremely limited in it's UV mapping capabilities, you'd be better off using a 3d app. for it. |
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03-05-2009, 03:28 AM,
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I and some others have started using the program ShaderMap Pro to create normal maps. It's very good, albeit not as great as CrazyBump was. Unfortunately ShaderMap Pro won't let you save your generated normal maps, but *cough* one can always make screen caps.
Since it's limited to 256x256 one has to cut larger images up into chunks and generate them one by one and then stitch them back together again. But all in all, after I discovered this program I stopped missing CrazyBump.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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03-05-2009, 08:35 PM,
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Thanks for the input, RW. I'm struggling to find time to get to grips with this. I had no idea it was so complicated.....I just wanted my textures to show up in interior locations..... ?(
Any ideas on queries 1 and 4?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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