Steadhelm, Crypt
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08-16-2005, 09:48 AM,
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Aah, oki. Thanks a bunch for sorting it out, and that cake was really good - makes me hungry
Would be kindof cool to use the 3D text effect somehow to mark our street names in Silgrad City in OST, no? One could create an alphabet of meshes and then align them to form any concievable name for a sign post on the fly.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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06-07-2006, 06:30 AM,
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Crypt
Added Crypt to Esp, removed excess refrences
Bob Delay that Well, it did work really it did I re-opened the esp this morning and did not get a CTD however if I can refer you to the SC Quentin sent Its exactly what I saw when I opened it So Im lost again thanks Bob Please dis-regard I got it to work Thanks Bob Howdy Razorwing/Quentin I checked out the release and this Steadhelm Crypt had not been added So I downloaded it and installed When I tryed to open it in the CS it CTD I tryed a second time and then a third each time CTD (same issue Quentin had) ??? or different ?? Never had this happen in the CS before so Im a bit lost any suggestions Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-20-2008, 01:32 PM,
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Quote:Originally posted by bob196045 Better late than never I'm remaking my crypt for the Oblivion mod and couldn't find it in Silgrad_Tower_internal_build_1-4_3, so I ran a search to find my old claim thread and came here. It didn't CTD for me when I loaded it. Perhaps that's because the problem is in the word models, and the reason it didn't CTD was that I didn't extract them? Just a theory. Neither of those models are important really. If you like you could try removing them and see if that makes it work?
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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01-20-2008, 03:00 PM,
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Better late then never :lmao: I like that
I suppose I should have reply'ed to this a long time ago, this issue was resolved and I don't even remember what I did to fix it If memory serves the problem that existed (for me at least) was their were 2 crypt exteriors, one in its correct location and the other below the landscape (hovering in the void) How this happens I do not know. Regardless all the excess was removed and its all in place and works It is always nice to look back on the past are you making new models for this as well ? Thanks Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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01-20-2008, 03:23 PM,
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Hehe, yeah I'll make a note of posting here in 1½ years when I'm porting the crypt to The Elder Scrolls V
Cool, I'm glad my crypt made it in! I was a total newbie to modelling when I made the word models and I don't think I'll use them in the Oblivion mod. I plan to make a few models to tie in with the quest TID is planning though.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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01-20-2008, 03:27 PM,
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Its on my calender
Very good, look forward to seeing it Enjoy Bob
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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