Steadhelm area; an update.
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01-20-2008, 08:05 PM,
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Steadhelm area; an update.
I finished the Steadhelm area using the new closed rocks and long trunked trees made by Razorwing. Further I finally fixed the VWD problem of the city, thanks to Bomret and Iggey. I attached a screenshot of Steadhelm by night and day.
The VWD will be optional (separate esp). To finish the VWD for Steadhelm I need _far nifs for the three ships, the statue on the main square and the bridge (made by Razorwing) near the main gate. There's a new game (screenshots), courtesy of TheImperialDragon and Phitt. I prepared a new claim (screenshots) for a powerful Wizard (Wizard's island) who lives in a underwater dome with a rotating waterfall and I added a rotating chandelier to the Steadhelm Legion castle (courtesy of Phitt). To do. - Setting up claims for the Steadhelm area (5-7). The claimholder has to check for floaters and add more detailing, further he/she could create new claims for Moldcaves and farms etc. - Finish the Steadhelm main quest - Update the AI for the town. - Finish the Theater (after I receive the final voice files), it's the teaser version.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-20-2008, 08:57 PM,
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Quote:- Finish the Theater (after I receive the final voice files), it's the teaser version. Which files are needed, other than the one missing line? Should I change anything regarding the landscaping of my island? Can I use that game? I actually had a game board set up in one of the now-toasted interiors. Steve |
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01-22-2008, 10:24 AM,
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Quote:Originally posted by SACarrowMy definition of finished == the voice files won't be altered regarding the lenght (including the possible blank audio at the end). So the total length remains the same. After I get the "green light" I'll fix the intervals between the two speakers where applicable Quote:Originally posted by SACarrowNo. Quote:[quote]Originally posted by SACarrowNo problem, there's also a dice and Razorwing made a new game as well.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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01-22-2008, 11:22 AM,
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It's looking very good Sandor! Hulde!
Quote of the Day
There's real poetry in the real world. Science is the poetry of reality. Richard Dawkins, The Enemies of Reason Factions: Silgrad Tower Mages Guild Skyrim Thieves Guild Vvardenfell Mages Guild |
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07-15-2008, 02:39 PM,
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I finished (scripts) the Steadhelm stables (thanks to kingevil for the basic lay-out).
It's the first operational stable in the ST land.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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07-26-2008, 10:41 AM,
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This all looks great. Let me know when I can help out with voicing the NPCs. Everything looks a lot more solid and developed and I love the idea for the chess-like game and the wizard's dome.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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07-26-2008, 09:17 PM,
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Quote:Originally posted by Ibsen's Ghost Ah, those silly wiazards and their domes. :lmao: I have a dome roof in my mod I have been working in what was a mage's guild. I agree that it looks superb, although I didn't catch the fact that it was a wizard's dome or underwater at first. Guess I didn't read the whole post by Sandor - probably because I was too eager to see the pictures. |
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08-14-2008, 09:24 AM,
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A few questions and stuff:
* Are we looking likely to model the docks in accordance with the concept art in 'Open Jobs for Modellers'? * Can you let me know when the Steadhelm main quest is complete as, if possible, I'd like to work in my side-quest including the recruitable, fully speaking NPC, Anaster Marrowmir? He would here in the swamps, methinks. * Can you let any quest modders know about the rideable rowboat here: http://www.tesnexus.com/downloads/file.php?id=16105 ? It might offer a little fun for the region's swamps, especially if some of the rivers end up being quite deep.
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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08-14-2008, 03:55 PM,
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Quote:Originally posted by Ibsen's GhostThese docks are Redoran and Hlaalu and not suitable for an Imperial town. It would be nice to have our own Imperial docks. Quote:Originally posted by Ibsen's GhostIt's WiP but currently very low on my priority list. You're more than welcome to add a new side-quest. Quote:Originally posted by Ibsen's GhostIt's using OBSE, so it can't be used. EDIT I decided not to complete the Steadhelm main quest as posted by Cuthalion for several technical reasons.
Dum loquor, hora fugit - While I speak the time flies
Ovid 43 BC - 17 AD |
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08-14-2008, 05:17 PM,
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Thanks, Sandor. Is there no chance of incorporating OBSE?
Cunning Linguist (Writer and Voice Actor - Lost Spires, St and many, many more.)
Lizard King - Leader of the Black Marsh mod |
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