Strange bug with my clutters
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08-04-2009, 12:20 PM,
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Strange bug with my clutters
I have a very disturbing bug with my pots for Elsweyr project.
So,i have finished the mesh of my vase,and added to CS. Placed them to like this: Used havok for better placing. But if im going to check ingame,then it would be floating and etc: How can i fix this? ___________________________________________________ And i have an other problem When i export a mesh to nif,and place to ingame,then some of them are have not correct collision box. Look at here You can see the box is so much bigger than the vase. How can i optimize to the mesh? Thanks, `Senten |
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08-04-2009, 03:24 PM,
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Anyone? I need help. : /
`Senten |
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08-04-2009, 05:34 PM,
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Sorry Senten. I only know how to add a texture to a mesh. Creating meshes is something else.
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08-04-2009, 05:58 PM,
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If you like, I can take a look at the NIFs themselves; it's hard to do remote diagnosis.
Steve |
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08-04-2009, 07:09 PM,
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Zurke: No worries mate.
SACarrow: Okay,im going to send it to you,and thanks! `Senten |
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08-05-2009, 02:50 PM,
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I can't comment on the physics/collision stuff without seeing the model, so I'll defer to Steve on those subjects. But I could tell a little bit about the other things you mentioned.
You said: When I export a mesh to nif,and place to ingame,then some of them are have not correct collision box. Going by the image I think you mean bounding box, which is the oddly-colored box that lights up when you select an object in the Construction Set. The box is calculated from the transform values of your nitristrips/nitrishapes. To fix it, open it in Nifskope then right-click on each branch and choose 'Transform > Apply'. The best way to optimize a model is in your modelling program, but if you meant the other kind of optimization then you should run amorilia's niftoaster script on them. According to amorilia there is a sortof bug with the Construction Set in that it reports a special kind of faces used to stitch strips together, which is why the CS reports more faces than is reported by a modelling program even after running amorilia's script on them.
¤ How to add images or files to your post ¤ Silgrad's UBBCode
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it. Angel mired in filth |
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08-05-2009, 03:43 PM,
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Quote:Originally posted by Razorwing Yes,the bounding box is not correct for mesh. I have tried your first suggest,but nothing was changed. I can send the mesh for you if you wanna. `Senten |
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08-08-2009, 09:24 AM,
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Got the solution by SACarrow & Razorwing ! :check:
Thanks guys! `Senten |
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08-08-2009, 02:54 PM,
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Moral of this story: Don't use MOPPs for clutter; use primitives like boxes, cylinders or convex shapes. I think that compositions of primitives can be used as well, but I'm not sure.
Steve |
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08-08-2009, 03:10 PM,
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Quote:Originally posted by SACarrow I think you are right,cause now they are perfect. Thanks mate, `Senten |
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