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Tobi's Imperial Fort Set Thread
12-06-2007, 06:23 PM,
#11
 
Okay, but I don't have a screen capture software. Which one do you recommend? (if you mean a video)

here's a pic though:
http://i29.photobucket.com/albums/c280/T.../wheee.jpg

and by post the nif itself you mean uploading it right?

the coordinates of the vertex you mentioned is
198,293 x -268,691 x -889,0

that's not good I know, but those screenies in my first post are old, and I have been moving those vertexes around a lot by now, trying all sorts of things.

---

on another note, I'm not sure what I did, but I think it works now.
I have made a small lowpoly arch model, and it fits perfectly...
I tried importing Razorwings tutorial models, and using those as a "blueprint" of sorts.

Could you give me a few moments to experiment with this?
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12-06-2007, 06:33 PM,
#12
 
If you are using centimeters that could be you problem. Does max have an option to use some kind of 'generic' unit the same way blender measures everything using blender units? Each real world scale will correspond to a certain amount of underlying generic units, and it's these units that matter when exporting. (blender thinks your model is 503.937 units wide, for example)
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12-06-2007, 06:37 PM,
#13
 
Quote:Originally posted by Tobi the Dane
Could you give me a few moments to experiment with this?

No problem. I have to sign off right now, so we'll talk later. I'd recommend generic units for OB models because neither metric or English units really map into Oblivion.

Later,
Steve
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12-06-2007, 06:39 PM,
#14
 
yeah I was using centimeters, I have switched to generic units now.

edit:

Yes, it works now. Turned out I had two problems, one was the unit setup, the other was the pivot point, I had misplaced it.

The funny thing about life's small problems is that the solutions are always so simple that you're embarrassed (I am)

(on another note, I have a bad habit of editing my posts too much)

Edit:2

Now, I'm supossed to name the models something special right? Like: TO_Imp_fort_wall_arch_01

and put them in a specific folder?

Edit3:
New screenshots:
http://i29.photobucket.com/albums/c280/T...nShot4.jpg
http://i29.photobucket.com/albums/c280/T...nShot6.jpg
http://i29.photobucket.com/albums/c280/T...nShot8.jpg

Edit4:

It's going well, the models are working.
But I have found a bug which confuses me a little. Sometimes my arrows fly right through the models, strange thing is it's usually on the shadow side, but that may just be a coincidence. Other weapons, including magic doesn't penetrate, only arrows. If any of you have encountered a similar problem, then please let me know what you did to fix it. Again it's nothing serious, but it would be more fun if it worked without any bugs.
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12-08-2007, 09:43 PM,
#15
 
I tried making an Imperial Fort tileset a while back. It went over well as far as I could tell, but real life took over and I'm no longer able to make anything. Sad

I do like your ideas better, I like the little details you have added. Mine were very plain. Big Grin
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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12-08-2007, 10:46 PM,
#16
 
Plain or not, it was solid modeling as far as I can tell. Smile
Besides I would have started over anyway, it's the first time I actually work on a mod, so I am using this fort set to learn all the basic things needed for Oblivion modeling.

Ideas heh, I'm not designing anything so my ideas are limited. I'm just trying to recreate the Morrowind fort sets to the best of my skill. Seems to be going pretty well, even though I had some trouble with the snap-grid thingy...

Edit:

New Screenshots:
http://i29.photobucket.com/albums/c280/T...Shot12.jpg
http://i29.photobucket.com/albums/c280/T...Shot10.jpg

Right now I've created around 9 pieces, 7 of them is shown in screenshot 12.
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12-09-2007, 01:45 AM,
#17
 
Looks good Tobi :goodjob:

Glad someone is continuing on with this project !!

Enjoy
Bob
I am a free single guy again, but I am still addicted to Elder Scrolls


http://z10.invisionfree.com/Island_of_Ra...hp?act=idx


[Image: qxbkbqrcde.jpg]

Enjoy the Great taste of Diet Bob, with Zero Calories
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12-09-2007, 08:51 PM,
#18
 
New Screenshots:
/
http://i29.photobucket.com/albums/c280/T...Shot13.jpg
http://i29.photobucket.com/albums/c280/T...Shot14.jpg

Hmm, I should have included my dude, so it would be a little easier comparing it.
oh well, there are 3 pieces present, a bottom, a mid and a top section. Each section is 512 units high or 4 times the average hight of a person. So the towers there are really big.
Maybe too big, I'll make some smaller ones I think, these are about the size of a house, and their original purpose is just to get up and down.

Edit:

Okay, here's a screenie of the new models, I added a platform too, just for fun.

http://i29.photobucket.com/albums/c280/T...Shot15.jpg
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12-10-2007, 02:07 AM,
#19
 
Looking nice! I'll bet you could still use the textures that stilgar made for me.

You seem to be able to put details where I was always afraid to put them, citing that it wasn't the most efficient use of the mesh to date. Keep it up, Silgrad Tower and the related mods will have excellent forts when you are done. Big Grin
.:.::..::: Zarf - [url="http://www.youtube.com/watch?v=gbU_YqGZF5Y"]WARNING: Do not fall down mountains[/url] :::..::.:.
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12-10-2007, 03:07 AM,
#20
 
Tobi the Dane: Nice work! You mentioned some collision issues earlier; did those get worked out?

Zarf: Glad to see you back in a posting capacity. Hope things are going well. Smile

Steve
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