[UPDATED] Vvardenfell Claims Thread- Towns, cities and settlements
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04-08-2007, 05:51 PM,
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[UPDATED] Vvardenfell Claims Thread- Towns, cities and settlements
TES4: Vvardenfell- Claiming Sytem Revamped Updated 15th Nov 07
Please PM me (Dave_91), InsanitySorrow, or Hector the Hooded if you've any questions or queries. As discussed by team members, I'm remaking the forum claim rules for the Vvardenfell mod. If you haven't already, please read through the bullet points below before considering claiming something. Our claiming system is as follows:
IMPORTANT- REGARDING EXTERIORS As stated in the rules above, exterior landmass modding (world building) is now temporarily closed for modding. Until we get a good set of assets for exterior building, we'll consider opening world building. If you want to add to the landmass (dungeons will be hosted as a separate claim), please post in the showcase thread, showing some form work you've completed. We will then discuss whether or not you are okay to mod the landmass. The reason we're strict for exterior modding, is because it's where players will be spending a lot of time, and because of Oblivion's possibilities graphically, we want players to get a real feel of being in the world, which is why we want modders who know what they are doing, and have good experience with making exteriors and creating atmosphere. CLAIMS- MAJOR TOWNS The Major Towns claims mechanism differs from those in the Minor and other claims. In the Major Town claims, a modder may claim only interiors (max of 3 at a time), and must not mod the exterior. The exterior moddring will be made by the exterior modder team, and doors, AI can be linked at a later time if necessary. Click a name to see the interiors list of that town, to see who has claimed what, and what is open for modding. Ald'ruhn Balmora :thumbsup: Claimed by: Dave_91 (exterior) Caldera :thumbsup: Claimed by: InsanitySorrow (new) Ebonheart :thumbsup: Claimed by: cire992 (exterior) Gnisis Pelagiad Sadrith Mora Suran Vivec CLAIMS- MINOR TOWNS Tel Aruhn Tel Branora Tel Fyr Tel Mora Tel Uvirith :thumbsup: Claimed by: JonSatriani Tel Vos Fort Moonmoth Fort Buckmoth Fort Pelagiad Fort Firemoth Fort Darius Zainab Camp Erabenimsum Camp Ahemmusa Camp Urishlaku Camp Arvel Plantation Ald Velothi :thumbsup: Claimed by: cuzant Gnaar Mok :thumbsup: Claimed by: BoneLord Khuul :thumbsup: Claimed by: Hector the Hooded Bal Isra Dagon Fel Dren Plantation Ghostgate Hla Oad :thumbsup: Claimed by: Dave_91 (exterior) Holamayan Monastery Maar Gan :check: Claimed by: Dave_91 Odai Plateau :thumbsup: Claimed by: painnneck Seyda Neen :thumbsup: Claimed by: InsanitySorrow Vos Wolverine Hall CLAIMS- MAJOR DUNGEONS AND OTHER LOCATIONS (Interiors only, for the time being) Ashurnabitashpi Ruins Ashalmawia Ald Sotha Ald Daedroth Ald Redaynia Bal Fel Ruin Bal Ur Dagoth Ur Ruins* Endusal* Odrosal* Vemynal* Mzanch Ruin Mzuleft Ruin Nchurdamz Nchuleft Ruin Palace of Balmora (Old Vivec?s Palace) Barysimayn Berandas Falasmaryon Falensarano Hlormaren Indoranyon Marandus Kogoruhn Rotheran Telasero Valenvaryon Vas *Will take after their original Dwemer names CLAIMS- EXTERIOR WORLD Note: Please read and make sure you understand how claiming an exterior works Region: Ascadian Isles Ashlands Azura?s Coast Bitter Coast Grazelands Molag Amur Red Mountain Sheogorad Isles West Gash Zafirbel Bay (Dungeon Claims in seperate thread here) [IMPORTANT]- When adding any custom assets to the mod (anything from a new weapon, to a new race), please use the mod code (Vv), then your personal modders ID, along with the ID of whatever you're adding. Remember: Always use the correct formatting! For example, I make a house: Dave's House. I'd name it first with the mod code 'Vv', then my ID 'Dv', then a cell reference 'DavesHouse'... it should look something like this (all one word): VvDvDavesHouse PLEASE FOLLOW THIS RULE or your assets/contributions/plug ins might not be merged into the master file. If you claim something, we expect updates every so often. If a modder claims something, then disappears for a long period of time, the claimed section may be rehosted. We will contact you prior before taking any action. Locations of exteriors on the 2x Vvardenfell map uses the formula: (4x, 4y - 16) So cell 2, 12 will be cell: 8, 32 black[/HR] :thumbsup: Means the area has been claimed :check: Means and area is completed/finished NOTE: Dungeon claiming thread here. Note: All previous replies posted in this thread were deleted. Confused? Send me a personal message and I'll let you know how it works in a little more detail. |
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11-15-2007, 02:56 AM,
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Updated (15/11/07)
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