Village: Cara Prae [Basic Exterior Completed]
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03-18-2010, 06:24 PM,
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Village: Cara Prae [Basic Exterior Completed]
Official ‘High Rock' Settlement Claim: [/HR] AVAILABILITY: Unclaimed [/HR] Description & Details [/HR] Cara Prae, much like its closest neighbour Orles, is a sleepy fishing village on the Lonesome Road to Northpoint. Because this village is extremely isolated, it is pretty much entirely self-sufficient, and should have more farmers' fields and livestock than normal. It should also have a pier and a few fishing boats, plus maybe a smokehouse or salting room for preserving the fish. There should be a carpenter for woodworking and logging of trees. Use meo's settlement resource for the logging/wood cutting equipment. [/HR] At-a-glance Details [/HR] Settlement Name: Cara Prae Region: Camlorn Architecture: Daggerfall set Class: Village with Lord's Manor Church: Dibella Exterior cell coordinates: ???? Claim Size & Difficulty: Easy. Inhabitants: Breton Mission Connections: None as yet.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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03-29-2010, 10:53 AM,
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Exteriors have been completed, minus cluttering and a model switch for the chapel.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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01-10-2011, 10:01 PM,
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Updated.
Core Member of Black Marsh (Lore and Modding)
Retired Editor of Silgrad Tower 77 interiors completed and counting! |
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