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breakable stuff
07-03-2009, 07:56 AM,
#1
breakable stuff
I've managed to make a breakable table. It's an actiavtor that has a script on it to play an anim.
I thought we could use it in Deeza's quest of the Gold Cta, when the player goes and breaks up the skooma production plant.
No I've got the basics, I can make lots of other breakable stuff.
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07-03-2009, 10:43 PM,
#2
 
Are you using the unequip animation sequence in combination with havok physics? That would be the best way to go about such a thing, as the player could then drag about bits of the table with the z-key, and the breaking 'animation' would be random.
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07-04-2009, 06:35 AM,
#3
 
I was using forward, does the sequence type make any difference?
Edit: Seeems like that did the trick. BreaKble tables here wwe come!
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07-04-2009, 09:09 PM,
#4
 
Quote:Originally posted by sceluk
I was using forward, does the sequence type make any difference?
Edit: Seeems like that did the trick. BreaKble tables here wwe come!
Unequip is a special case as it forces the havok physics to kick in, thus truly breaking the object if the collision is set up properly, rather than faking the break with the same animation every time.
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03-04-2010, 02:38 PM,
#5
 
Seems long dead.
Core Member of Black Marsh (Lore and Modding)

Retired Editor of Silgrad Tower

77 interiors completed and counting!
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