need a model for TES 3
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08-30-2006, 11:55 PM,
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need a model for TES 3
Howdy If someone could find the time
See screenie I need a curve piece for the v_s_int_lbridge The wall pieces are a reference Let me know Thanks BOB
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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08-31-2006, 01:39 AM,
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I got lazy on this one. It is not an OM (Original Mesh), so it can only be used on TES3. I simply imported the piece into 3DS Max and then stretched, subdivided, and bent it. I tried to avoid end distortion, but please tell me how it looks in-game and I'll work with that.
Later, Steve |
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08-31-2006, 03:22 AM,
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It looks good, but it doesnt take the textures, none of them
NiTriStrips 3 has no texturing properties all the "strips" default to that Node See pic
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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08-31-2006, 12:36 PM,
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Take 2
This time, done with more attention to the textures. Not optimized, 'cause that just killed the texture mappings.
Later, Steve |
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08-31-2006, 01:09 PM,
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Thanks Steve
This one looked even better and it took the texturing perfectly However When I tryed to add the new piece to the Render, I had a CTD
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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08-31-2006, 02:51 PM,
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X( I'll play with that. Maybe the export is not as pure a format as we'd like...
Later, Steve |
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08-31-2006, 05:10 PM,
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Valuable life lessons learned:
NOT "Try things before you upload them"; I knew that one, but I was hoping I could get away with it... ALSO NOT "Never get involved in a land war in Asia"; also good (if currently untaken) advice, BUT "Never export TES3 from Max with strips"; make sure that box is not checked. Also as of 8/31, at least, you need to manually remove the BSXFlags and NiStringExtraData top-level blocks. With that, the CS will accept it. As Bullwinkle would say, "This one for sure! Presto!" Let me know, Steve |
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08-31-2006, 06:26 PM,
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Thank you mucho
Bullwinkle was close to correct your new piece in place **** something about the grid snap....??? I have my set at 32 and it didn't snap I changed it to 64 and to 16 and to 8 but it was always off by 6 ?? don't know what that all means, something to look at but otherwise its great
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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08-31-2006, 06:52 PM,
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Tilesets form a whole new realm of pain for me. I'll check that out later.
Later, Steve |
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08-31-2006, 06:54 PM,
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Yes they are, at least thats what I hear
As far as usage, Im fine with it the way it is, if I have to manually adjust I don't mind I usually do that anyway's It works and it looks good too :banana: Tanks
I am a free single guy again, but I am still addicted to Elder Scrolls
http://z10.invisionfree.com/Island_of_Ra...hp?act=idx Enjoy the Great taste of Diet Bob, with Zero Calories |
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