- Spoonifico - 10-16-2007
Yup I was aware, the other one looks fine. I forgot they were harvestable. All good on that front then, besides the bright texture.
Cool. - Kielanai - 10-17-2007
Glad to hear most everything works now. Thanks for sharing screens! It's a relief to really see that it works for other computers. But I will work on what doesn't and try to get it patched by tonight.
As for bamboo, yes, there are two kinds. The light green I kept because it was harvestable. Can speed tree be converted to regular harvest? If so, I will trade. But those bamboo are from Cheydinhal Pet Shop by Lady Eternity, and her read-me or web page (I read it somewhere, I just don't remember where) prefers that her things not be altered. So, either it is in or out, but I won't change it, so to respect her wishes. Bamboo is used so much ni food, though, I decided to keep it for harvest.
Meh ... off to fix this crazy mod again.
- Spoonifico - 10-17-2007
That's a shame. Maybe if we asked permission? It's the sort of visual niggle that would annoy me after a while. :] I know nothing about converting speed tree. I've never used it. I expect someone around here knows.
- Kodama - 10-17-2007
You would have to ask Ra about the harvestable speedtree, i'm not sure if it's possible hrug:
I remember when Lady Eternity wanted to make a resource pack for Asian things, or something like that.
It included the bamboo, it was originally for Morrowind, that's why it does'nt look that great.
7.2 update - Kielanai - 10-17-2007
Okay, once more ...
http://www.tesnexus.com/downloads/file.php?id=7235
7.2 is up. I fixed chaiiroi hachimaki, isu, Kimiko no mizuya, katana rakku, ... eto ... Satoshi's eyes, ... oh, and the person chasing, ... I think.
I think the problem with that was that I used to have the guards eat lunch at their outside post with food in inventory. But when I stripped AI back t basic, I removed food from inventory and placed it on tables. But I forgot to move them to a table. So, if you had food and he did not, that is probably why he hunted you down. Good theory, anyway, ne? Let me know if it still happens or if I missed anything.
Thank you very much for helping me spot problems. :bow:
- ra5946 - 10-17-2007
Quote:Originally posted by Kodama
You would have to ask Ra about the harvestable speedtree, i'm not sure if it's possible hrug:
God- I'm hoping so. I made several fruit trees and the paranut tree. Speedtree models are .spt. Both the harvestable flora and containers require a .nif so you can't directly choose those as the model. I'm hoping we can attach a script to speedtrees to make them seem like they are harvestable. I think there is some lumberjack mod that might incorpate that, but I don't know if he used statics or speedtrees.
It's obviously too late for Kielanai's mod, but I could easily whip up a static version of bamboo if a script can't be done. It would be somewhat high-poly though and would have to placed manually instead of with the region creator.
Fruit trees - Kielanai - 10-18-2007
I have a mod called "Simple Fruit Trees" that is rigged to harvest apples, oranges, and pears. If you can find it, maybe it can help learn how to do that? All I know is that it has two trunks and acts like an activator, rather than a container. I'm not sure why it has two trunks, but when I delete them, I have to delete twice to totally get rid of them. First delete stops the fruit picking activator. Second delete gets rid of the tree. Before redoing Kojima, I had an entire orchard of these trees and they worked very well -- even producing more fruit as you care for the tree and water it. Maybe the designer would let you borrow his scripting for peaches, plums, and other fruit. ^_^
Still trying to work out the bugs in the mod release. -_-* 7.3 is up now. The bigger the mod, the more crazy it is to try to control. I really do NOT envy the quality control checker on something as big as Akavir when it is released. *pats Kodama on the back*
RE: Fruit trees - Kodama - 10-18-2007
Quote:Originally posted by Kielanai
Still trying to work out the bugs in the mod release. -_-* 7.3 is up now. The bigger the mod, the more crazy it is to try to control. I really do NOT envy the quality control checker on something as big as Akavir when it is released. *pats Kodama on the back*
I'm a maniac, i will personally check all the thousands of trees and rocks that have been generated by the computer to see if there are "floaters" among them
- Spoonifico - 10-18-2007
Hehe, I'm glad you joined the mod in the first place Ko, you're damn commited. Hell, you're still here after all this time, along with Ysne.
RE: Fruit trees - ra5946 - 10-18-2007
Okay- not to hijack this thread, but since it was briefly touched upon I'll post it here.
Scripts CANNOT be attached to speedtrees. So here are the two options.
1. Use speedtrees when we can, and place place invisible harvest plants or invisible containers in side the trunks. The good- you get speedtrees that react with the wind. The bad- if you do forests of these trees, that a lot of manually placing the invisible containers.
2. All harvestable trees be made as static meshes. Any static mesh can be made a harvestable plant or container. The good- Easy to implement and forest object selection is easy. The bad- No swaying in the wind and much higher poly.
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