The following warnings occurred: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warning [2] Undefined array key "extra" - Line: 100 - File: inc/plugins/google_seo/url.php PHP 8.1.28 (Linux)
|
Scale parameters - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: Tavern TES III (https://www.silgradmodding.net/forum/Forum-Tavern-TES-III) +--- Thread: Scale parameters (/Thread-Scale-parameters) Pages:
1
2
|
Scale parameters - bob196045 - 06-12-2006 In Silgrad Tower their is a house for sale in tha Eastern Alleyway, When you buy the house and enter it you find a morror which is actually a portal to Drahcir Tomb, inside the Tomb are several floor traps, (sltw_ds_minetrap) when the trap is activated, it explodes (of course) but their is a warning messages as follows: "Scale parameters for prox_mine_poison are bad" Steve ran the same play but his warning said Scale parameters for prox_mine_fire are bad" anyone got a clue what this means and how it can be fixed I've seen this type of warning talked about in other forums but never saw a resolve for it Thanks Bob - Nighthawk - 06-13-2006 I'm no scripting wizard by any means but the script looks bad to me. sltw_ds_proximityMine Code: ;must be touch range spells Also the line: Code: set playerdistance to GetDistance "player" Code: set playerdistance to [ player->GetDistance ] Just my hunches...I've never scripted anything in Morrowind. scale parameters - bob196045 - 06-13-2006 Thanks Nighthawk I looked at the same thing, but I changed my mind on that possibly being the cause for this reason In mournhold their is a quest to find a "crazy lady" (basically), in the old sewers where you find her their are traps with a "proximitymine script" which is identical to the "ds" version except for the "set proximity" in the original bethesda script this is set at 300 in the "ds" verison it is set at 400 But when we changed the script to the original proximitymine script and run a play test the error message is still their Bob - ADCK - 06-13-2006 since it's saying 'scale parameters' i'm assuming it has something to do with the size of the activator, try setting it's 3dscale to 1 and see if that fixes it. scale parameter - bob196045 - 06-13-2006 ADCK They are set at 1 I tryed making .75 and .5 and for what ever reason when I saved the changes they didnt save they just defaulted back to 1 Bob - ADCK - 06-13-2006 Ah K, definatly isn't what I thought it was then. I tried entering that tomb, got the same error message, the easiest way to fix this would be to remove the 4 traps, and script your own ones. scale - bob196045 - 06-13-2006 I think I might can do that thx Bob - Nighthawk - 06-13-2006 Heh, I think I have the answer, give me a minute to check it out. Edit: my guess was correct. It's not a scripting problem at all, it's the model used for the mine. Try setting the model/art file to m/misc_dwrv_artifact50.nif like the mines that are used in Mournhold, or to any other .nif that has collision. You will get quite a satisfying KABOOM!. =) Apparently the GetDistance returns the distance between the player's collision and the object's collision. scale - bob196045 - 06-13-2006 Ty for the info I shall try it for my further education purposes: How did you come to this resolve? Bob - ADCK - 06-13-2006 Ah of course that's it, it checking the distance between something that has substance (player) and something that doesn't have substance (trigger) getdistance needs two physical objects to work. It's like it was trying to find the distance between you and nothing |