[Fix] Northern Rip, Blacklight addition - bob196045 - 07-21-2006
*************
Ok I found something, though the fix does work, it is not complete and more work is required, but it wasnt hard to do, in the landscape editor, just click on the rip and move it slightly it will blend with the other cell, all 4 sides have to be done and the edges will need to be softened
Also the entire cell -28,11 is submerged, all the objects are floating on the water and the landscape is below.
Not sure about the reasons why this could happen but it does
I'll try to fix that as well, I wouldn't merge this fix with your working rev. I will keep it for the master, the file is allready over 600kb
Bob
***********************************************************
Let me know if it worked, I dont seem to be having any problems
Also posted in the Bug forum
Bob
- ADCK - 07-22-2006
K, here's one that definatly works, 100%
Comes with my personal seal of approval...
:bananarock: :banana: :bananarock:
Bug report for internal version 1.4 and later
2Mbs all up, fixes ALL seams, not just the two broken cells, Fixes all the western cells from the northern tip of blacklight all the way south to the newly added daedric shrine, then fixes all the cells in the south all the way to the boat.
I made a border fix before, but forgot to give the region proper settings, thus making them un-clean, and hence were deleted when the mod was cleaned.
This time the Border Region has proper values, weather settings and sound settings.
- bob196045 - 07-22-2006
for all who see these....grettings.......
use the above link to the ADCK fix and dis-regard the "ripfix esp." thank you....thank you
***********************************************************
I especially like the adding of the "Unknown World" cells
stuff to discover "The final frontier Mr. Spock"
Bob
|