Ebbedin Models - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Discussion boards for our towns & cities TESIV (https://www.silgradmodding.net/forum/Forum-Discussion-boards-for-our-towns-cities-TESIV) +---- Forum: Ebbedin Discussion (https://www.silgradmodding.net/forum/Forum-Ebbedin-Discussion) +---- Thread: Ebbedin Models (/Thread-Ebbedin-Models) |
Ebbedin Models - IAMTHEEMPEROR - 07-26-2006 the new village of Ebbedin is starting up, but we need a few things done before we can really get things moving. We are in need of a few models. these are: 1. Bitter Coast Trees - Being worked on by FLESH - 2. A set of Dunmer shacks For the dunmer shacks. we need similar models like in TES3. We need some to be positioned n ground, and some need to go on a platform over the water. It would be easier to have a seperate platform mesh, that way we can use all of the shacks for both surfaces. Remember: you are absolutely NOT allowed to use any morrowind textures. RE: Ebbedin Models - TheImperialDragon - 07-26-2006 I put a link in the "Open Jobs for Modellers" thread, job # 19. - IAMTHEEMPEROR - 07-26-2006 .....serious..... ok, use your magic core powers and delete this thread please..... - TheImperialDragon - 07-26-2006 *Whoosh Swoosh of the magic wand.* I put a link in there, anyway, most of the stuff you are requesting is already in the open jobs for modellers. So, I think we should leave this thread so people can ask questions if they're interested. - Razorwing - 07-26-2006 Sure it's a good idea to start a separate thread on this particular job discussion, as it is a good idea to link to the thread in the open jobs thread, so both you guys did the right thing. A few screenshots + an archive with the original nifs and textures would help, for modellers who have no experience from TES3 (or access to it). Plus maybe a line about NifTools' max importer, for those modellers altogether new to all this who don't know they can use the importer to bring those nifs into Max - but are talented modellers just te same. Oh, and if the thread is then reposted on ESF, TesSource, PlanetES or other places the odds of attracting a skilled modeller would skyrocket. Just a thought. - KuKulzA - 07-26-2006 as there is a Bitter Coast on Vvardenfell... we want shacks and Bitter Coast trees too! - IAMTHEEMPEROR - 07-29-2006 2 things: Along with the shacks and trees, can someone make something in the open jobs for a lighthouse model like in Seyda Neen? And, could someone have this moved to the Ebbedin chat? Edit noremorse: Moved. - IAMTHEEMPEROR - 08-03-2006 Hey. I decided to make some unique Ebbedin furniture, so here is a TES3 pic. It's not actually of Ebbedin, but it is a Bitter Coast picture that resembles a TES3 version of our modern Ebbedin wilderness. - Razorwing - 08-03-2006 Looks nice! - DarkAsmodeous - 08-03-2006 Nice! |