[CS] Messed up tails with Khajiit.. , a solution. - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: FAQ Board TESIV. (https://www.silgradmodding.net/forum/Forum-FAQ-Board-TESIV) +---- Forum: Tutorials (https://www.silgradmodding.net/forum/Forum-Tutorials) +---- Thread: [CS] Messed up tails with Khajiit.. , a solution. (/Thread-CS-Messed-up-tails-with-Khajiit-a-solution) |
[CS] Messed up tails with Khajiit.. , a solution. - sandor - 08-03-2006 When creating Khajiit or Argonian from scratch you'll encounter some problems (in the CS and in game). Like missing tails etc. A little guide how to overcome this problem. Make sure you unpacked your Oblivion - Meshes.bsa. Create a new path in your own data directory: "meshes\characters\_male\". You need to copy all the files from the "\meshes\characters\_male\" (the unpacked bsa file) directory to your new path, in your own data directory, otherwise there will be no animations available for your NPC. Let's take a Khajiit as an example. Screenie 1. Errors in the CS (there are more of these around, only an example) when placing the Khajiit in the interior. Screenie 2. Khajiit with a messed up tail. Screenie 3. Default in the CS. In the NPC "Edit Base" screen; "characters\_male\skeleton.nif" (below the race selection) is selected. Change (*) that to characters\_male\skeletonBeast.nif (screenie 4). (*) data\meshes\characters\_male\skeletonBeast.nif Screenie 5. Problem solved. sandor has attached these images (downsized versions): 1.jpg (377.02 KB) 2.jpg (401.21 KB) 3.jpg (95.11 KB) 4.jpg (95.25 KB) 5.jpg (117.32 KB) RE: [CS] Messed up tails with Khajiit.. , a solution. - TheImperialDragon - 08-03-2006 Thank you sandor for typing this up! - Razorwing - 08-03-2006 Nice tip, thanks sandor! - Siegfried - 10-15-2006 What if the beast skeleton is not located in that folder? I tried that and the skeletonbeast isn't in that folder, so my comp won't let me select it. - Psychotic - 10-15-2006 Quote:Originally posted by SiegfriedIs your BSA unpacked properly? ?( - TheImperialDragon - 10-15-2006 Are you sure you checked in the _male folder? Did you unpack the BSA? - sandor - 10-16-2006 Perform a search and find the file (skeletonBeast.nif ). If you can't find the file the meshes.bsa has to be unpacked again. If you find the file place it in the correct directory. EDIT Did you look in the "_male" (as suggested by TID) directory (not the \Khajiit\male). I attached the nif for your convenience. - Isildur_Diren - 02-08-2007 Sounds good, for the longest time I've just gone without the tails by removing them in the race's edit box. It worked too but took away the realism of them being beast folk. So I'm gonna try this out. |