- Razorwing - 11-11-2006
We know about that one actually, I think it'll be fixed in the next release, but thanks for mentioning it
- WhiteWizard - 11-18-2006
I'm not sure if this is a problem or just wasn't done yet, but in the dunmer parts of the mod the urns have no opening or closing sound.
- TheImperialDragon - 11-18-2006
I'd say it simply hasn't been done, but I'll record it here so we know that it still does need doing.
- sandor - 11-18-2006
Quote:Originally posted by Razorwing
I think it'll be fixed in the next release.
It's fixed.
- Razorwing - 11-19-2006
sandor: Cool :goodjob:
WhiteWizard: They will in the next release. Qxzyz even made custom sound effects for them.
- kingevil - 11-19-2006
It is possible to get on top of the wall : jump on the wooden fence around the griffoen and then jump towards the wall . Also , a part of the griffoen has no collicion .
- Razorwing - 11-20-2006
kingevil: Thanks, I'll see if I can set up a collision box to keep players on the inside.
Your mention of a collision problem with the statue rings a bell in the back of my mind; I think I reworked its collision, and my local version of it doesn't seem to have any problems as it's a simple box, so you probably have the old version from v9 on your install.
- kingevil - 11-20-2006
I was not referring to the statue , I was refering to the exterior model of the griffoen inn . One of it was has it collision placed incorrectly .
- Razorwing - 11-20-2006
Ok, so it's a problem in one of Bethesda's models?
- kingevil - 11-20-2006
If bethe made it , then yes .
EDIT : the elsweyr and reich parkeep esms conflict .
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