- Razorwing - 05-24-2007
Quote:Originally posted by Trankintor
I just wonder if we are going to have stables at the cities, becouse your horse can get killed, and then I wouldn't like to run all the way if you are in the middle of no-where.
That's a good idea, Trankintor! Would it perhaps be something you yourself would be interested in modding? Else I could write up a claim for Soluthis, no worries
- Trankintor - 05-24-2007
I could do the interiors and the NPC's, but if someone find a good "tutorial" how to make stables where you can buy horses, I could do them for every city that will have a stable.
Thoes will be Silgrad, Soluthis and Steadhelm I think, as the others ain't that large to have stables...
- blackbird - 05-24-2007
Horses are not actually lore-friendly, especially not for Vardenfell. Dunmer like horses to... eat.
When wa have another mount, we should remove or reduce the amount of horses.
- sandor - 05-24-2007
Quote:Originally posted by Trankintor
I could do the interiors and the NPC's, but if someone find a good "tutorial" how to make stables where you can buy horses, I could do them for every city that will have a stable.
Check this tutorial.
- Trankintor - 05-24-2007
Thanks fo that Sandor, but I think that we will have to sort things out with this about horses and stuff first, before we do anything else.
- Razorwing - 05-25-2007
Quote:Originally posted by blackbird
Horses are not actually lore-friendly, especially not for Vvardenfell. Dunmer like horses to... eat.
When wa have another mount, we should remove or reduce the amount of horses.
I know, but I don't think it's a secret the devs invented that factoid - and many others - in a jokingly manner to explain their shortcomings. Like the way M'Aiq in Oblivion talks about feet being for walking, not fighting (I'm paraphrasing) because the devs weren't able or didn't have time to get kicks into HtH combat.
- Razorwing - 05-25-2007
The potion values for SACarrow's new liquor models are wacky.
- SACarrow - 05-25-2007
I tried to make the effect values in type correspond to those in MW, while having duration values be a little longer than those for OB due to the larger size of the containers.
As for value in gold, again tried to correspond to OB with a bump for size. Added nominal values for empties for a "recycling" effect.
Pretty sure I said all this before. Also pretty sure that I said that Core consensus would and should rule.
Any specific citations of wackiness would be appreciated.
Later,
Steve
- Razorwing - 05-26-2007
Quote:Originally posted by SACarrow
I tried to make the effect values in type correspond to those in MW, while having duration values be a little longer than those for OB due to the larger size of the containers.
As for value in gold, again tried to correspond to OB with a bump for size. Added nominal values for empties for a "recycling" effect.
Pretty sure I said all this before. Also pretty sure that I said that Core consensus would and should rule.
Any specific citations of wackiness would be appreciated.
Later,
Steve
Here are the values of some of your liquor bottles according to the CS:
StPotionCyrodiilicBrandy: 132 gold
StPotionFlin: 132 gold
StPotionGreef: 31 gold
StPotionSkooma: 150 gold
StPotionTelvanniBugMusk: 150 gold
- sandor - 06-01-2007
@blackbird
Link1.
Link2.
I checked (with the SI installed as well) and couldn't find a problem.
Is the DistantLod folder up to date (ST v2.00)?
Did you install all of the the meshes including the latest updates?
Check the attached screenshots.
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