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Stores, Buying and Stealing - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Silgrad Tower for TES III (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-for-TES-III) +---- Forum: TES3 Faq Board (https://www.silgradmodding.net/forum/Forum-TES3-Faq-Board) +---- Thread: Stores, Buying and Stealing (/Thread-Stores-Buying-and-Stealing) |
Stores, Buying and Stealing - bob196045 - 06-16-2007 Howdy I would really like to try something new for stores, in Kragenmoor for starters but if it works then maybe for all stores Instead of picking up an item and being called a thief how about items can be picked up, but if you try to leave without paying for them their is a chance that the guard or store owner will notice. It would go like this Walk into a store and pick the items you want to buy or steal Talk to the store owner and pay of them and all is fine Payment would take longer because each item would have to be payed or indiviually. OR When picking the item up a message box will ask if you wish to steal it or buy it...whichever is easiest to impliment If you steal anything: When you head toward the door and activate it, thier will be a chance that the guard will halt you and ask you to surrender the un-paid items and also to pay a fine, go to jail or resist If this is at all possible then we should give it a try, it would make the shopping experience much more believable Also along the lines of the guards, we should have a new class called "Store Security" They should have a keener sense in order to have a better chance of catching the thief, but un-like the guards, their should also be a chance they can be bribed to look the other way. Any suggestions, ideas, ways to make this better please let me know Enjoy Bob - agram - 06-16-2007 Dont know if this could be done. Maybe with scripts, better to ask a scripter. But here's something i would add: There would have to be a recall/intervention blocker in this int. So if you steal something, you cant escape with it. - bob196045 - 06-16-2007 yes, by means of script no recall or intervention spells, thats easily enough done...good point - Exethalion - 06-18-2007 Yes, I always thought that the 'market stall' style of shopping in MW was a bit boring, and that more supermarket style traders were needed. Let's build a Tesco in kragenmoor! :bananarock: - agram - 06-18-2007 What about unlimited items? What i mean is when you buy/steal something from the display case it will leave empty space. You would have to write a script that would fill it back with that item. - bob196045 - 06-18-2007 I suppose this could be done by script as well, though for really really rare and unique items we wouldn't want this to happen. - agram - 06-18-2007 No i was talking about normal items, i would not even display unique and/or expensive items like daedric. Or items wich worth more than let's say 15 000 gold. Again because of stealing. - bob196045 - 06-18-2007 Quote:Originally posted by agram Agreed The very expensive Items should be "Display Only" |