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[Completed] Bodrum, BR-011, Turns Her Tail Shack - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Silgrad Tower for TES III (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-for-TES-III) +---- Forum: TES3 Claims & Coordination (https://www.silgradmodding.net/forum/Forum-TES3-Claims-Coordination) +---- Thread: [Completed] Bodrum, BR-011, Turns Her Tail Shack (/Thread-Completed-Bodrum-BR-011-Turns-Her-Tail-Shack) |
- bob196045 - 03-09-2008 Ok This is better but their are still many errors, I don't think I am being picky. This interior would be rejected by any modding team for use because of these placement errors I have sent some screen shots #1 Fishing pole on ground, the end of the pole is in the wallboard #2 Items on table floating #3 The chest on top of the crate is resting on what ? #4 Sack is resting with in the wall space #5 Sacks some floaters and some bleeders, the chest is sitting at an angle that looks wrong, if the sacks were positioned properly this would not be an issue, the table is bleeding into the floor We are trying to help, did you look at the sample interior I sent, please consider it Enjoy Bob - Sluijs_br - 03-09-2008 ok, fixed what you pointed out. - bob196045 - 03-13-2008 Howdy Fixing what I point out is not the issue, the issue is taking your time and putting together an interior that is functional, fits the description of the claim and is appealing to see. This is much better, but still could use some adjustments, the lighting for example, you've adjusted your lighting well but then added 3 candles, none with the same colour so it offsets the ambient and sunlight setting in a negative way. try using only 2 lights 128 or 64 would suffice, but they should be the same Consider the NPC a fisherman, fishing poles, bait, fishing line. maybe some oars, a sack identified as tackle with line & hooks in it, a small journal of the good fishing spots. A hook or 2 with a hanging slaughterfish (dead of course) All these things will make your interior fit what I've said above, functional, fits the description and is appealing Keep it up Enjoy Bob - Sluijs_br - 03-13-2008 Quote:A hook or 2 with a hanging slaughterfish (dead of course) I tried doing that, didn't end up very well - bob196045 - 03-13-2008 Why is that ? Did you not set the Corpse Persist ? Another useful tip I can give Do not set your house at angles (X Y and Z) should all be at 90 deg angles not 45 or 300, this makes moving the objects much much easier use your "northmarker" to set your north indication Enjoy Bob - Sluijs_br - 03-17-2008 still trying to do it. I needed to study for a test, so I took a break, I'll try and do some additions soon. - bob196045 - 03-17-2008 Quote:Originally posted by Sluijs_br Very Good We will be here Enjoy Bob - Sluijs_br - 03-23-2008 I tried to place the slaughterfish, but it refuses to stay in the position I placed it in the CS. so I... gave up with that. Any sugestions for the claim or can it be finished as it is? - bob196045 - 03-24-2008 I gave you all the suggestions I could, The claim as it is with your most recent submission can not be used It still needs more work Did you even look at the sample I sent ? What can I say, I am very picky Enjoy Bob - Sluijs_br - 03-24-2008 Quote:Originally posted by bob196045 I'm working on a mod of my own, probably will get some ideas while making it. I took a look at your sample, not very detailed tough, the cs crashed soon after, when I clicked a buggy sltw resource. |