Karthor Dale NPC's - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Silgrad Tower for TES III (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-for-TES-III) +---- Forum: TES3 Faq Board (https://www.silgradmodding.net/forum/Forum-TES3-Faq-Board) +---- Thread: Karthor Dale NPC's (/Thread-Karthor-Dale-NPC-s) |
Karthor Dale NPC's - bob196045 - 08-26-2007 Howdy The Karthor Dale interiors are nearly completed I will begin to put the NPC esp together we need to decide how many npc's Here are some things we need to consider We have 25 interiors including the manor home outside of the walls We also have the Temple of Mara and the Maran Guards Quarters Interiors which may have multiple NPC'S Mages Guild Fighters Guild Karthor Keep Temple of Mara Karthor School Sweat Shop Inns Taverns Stores Hlaalu Council House which is about everything plus travelers around the streets I am thinking between 75 and 85 npc's let me know what yall think Enjoy Bob - Sluijs - 08-30-2007 looks good to me. npcs aren't that hard to make. and I suppose the fighters guild, mages guild and hlaalu council house will have quests? - bob196045 - 08-31-2007 Quote:Originally posted by Sluijs Making NPC's isn't that easy Especially having unique dialogues and quests, and yes all guilds will have quests and some others as well Enjoy Bob - Sluijs - 08-31-2007 well, still easier than making caves. I don't have problems with dialogues. only with complex scripts, and that's why "scripting for dummies" exists (reading it now...) - bob196045 - 09-02-2007 Actually I think making cave interiors is much easier than dealing with Dialogue and scripts, but if thats what you like doing have fun Enjoy Bob - Exethalion - 09-22-2007 A note on IDs Bob. If a new item is created in the CS, how does the ID naming work? I've always used ST_(modder abbreviation)_(three letter claim code)_(the item's name). For example, if in Karthor Dale I create a steel longsword with no value to represent a replica, it would be ST_XF_KRD_longsword_replica. I know that OB are very serious about it, but I just wanted to know if its the same here, and if it applies to NPCs. :bananarock: - bob196045 - 09-23-2007 Howdy Yes it does apply the naming system is standard, in the case of the Karthor Dale npc's it would be sltw_bb_krd_(status) what I mean by status is for the ID each will contain their status IE .... igd( imperial_guard), mg(mages guild), fg(fighters_guild) etc etc followed by a number _01,_02 ..... so a commoner would be sltw_bb_krd-cm_01 and so it goes Hope that answers it Enjoy Bob - Exethalion - 09-23-2007 Cool, got it now. :check: |