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Scc0332 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0332 [Finished] (/Thread-Scc0332-Finished) |
Scc0332 [Finished] - sandor - 03-05-2008 [blockquote] District: Riverside. Cell name: SilgradCity0332. Claim Difficulty: Easy. NPC's: 2 or more. Race: Dunmer, Hlaalu. Class: Poor-Middle. General info: Check -=this link=-.[/blockquote] Status: Finished by Hegemege. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0332. Use the Silgrad_Tower.esm v2.98 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). Background. No preference. Poor-middle: Mostly poor furniture with some redware objects. You can't use rich objects. Use the existing cell (SilgradCity0332) and don't delete the exterior building. - Hegemege - 04-29-2008 Claiming this one. (now able to use redware, yay!!) - sandor - 04-30-2008 Have fun! - Hegemege - 04-30-2008 Here it is Now I'm really hoping that I remembered all the things. Triple-checked it - sandor - 05-01-2008 Review. Pathgrid. Look at the screenshots, I removed one grid line because it's to close to the shoe, it will interfere with NPC's because these follow the grid lines. Recheck the PG. NPC. Check "No rumors" is no longer required because we have our own Generic dialogue (WIP) and rumors. The Redoran/Soluthis topic have to be fixed (on my to do list). AI. If the NPC (Aralam) has armor and/or a weapon in the inventory: Sleep packages : Check weapons and armor unequipped. Eat packages : Check weapons unequipped. NPC using a chair: Check weapons unequipped. Dialogue. You added both the topics to both the GREETINGs, you only have to add one topic per GREETING. General Remarks. It's a nice interior. - Hegemege - 05-01-2008 Quote:Originally posted by sandor Both of the GREETINGs can be said by both of NPCs. So thats why both of the topics must be in result script. And that's why the conditions are OR. And the "Family" topic conditions are depending just the NPCs ID. So I don't see error there... (The both Infos can be also duplicated...) Quote:Originally posted by sandor Thanks And the file... - sandor - 05-01-2008 Quote:Originally posted by HegemegeI agree, that's what happens when your in a hurry. Finished. :goodjob: |