Scc0360 [Finished] - sandor - 03-17-2008
[blockquote]
District: Riverside.
Cell name: SilgradCity0360.
Claim Difficulty: Easy.
NPC's: 2 or more.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status:Finished by Zurke.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0360. Use the Silgrad_Tower.esm v2.993 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
Add a few windows to the interior and to the exterior building as well (matching with the interior).
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
No preference.
Use the existing cell (SilgradCity0360) and don't delete the exterior building.
- Zurke - 06-29-2008
I'll take it.
- Zurke - 07-04-2008
What is StRwGraija01. Us that Dunmer? If so does it have a class of poor or rich?
- sandor - 07-04-2008
Quote:Originally posted by Zurke
What is StRwGraija01. Us that Dunmer? If so does it have a class of poor or rich?
It's our local brand of Comberry wine (something like Shein in Morrowind, the effects are different though).
StRwGraija01 is cheap (poor) the other two types could be used for the middle-upper class.
- Zurke - 07-04-2008
Ok thanks bro.
- Zurke - 07-07-2008
Here it is.
- sandor - 07-10-2008
Finished. :goodjob:
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