Scc0505 [Finished] - sandor - 03-23-2008
[blockquote]
District: Slums.
Cell name: SilgradCity0505.
Shack Type: 4.
Claim Difficulty: Easy.
NPC's: 2.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status: Finished by Zurke.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0505. Use the Silgrad_Tower.esm v2.994 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
No preference.
Use the existing cell (SilgradCity0505) and don't delete the exterior building.
- Zurke - 03-31-2008
I was going to wait untill SCC0506 was ok'd(if I needed not do corrections) but I will go ahead and claim this one.
- Zurke - 04-07-2008
Hi Sandor. Here is SCC0505.
- sandor - 04-08-2008
Thanks, I had a quick look and I like it.
I'll post my review asap.
- sandor - 04-09-2008
Use a candlepuddle (static) for candles on a wooden surface e.g. STIDcandlebluepuddle01.
This interior is ready for merging. :goodjob:
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