Scc0506 [Finished] - sandor - 03-23-2008
[blockquote]
District: Slums.
Cell name: SilgradCity0506.
Shack Type: 5.
Claim Difficulty: Easy.
NPC: 1.
Race: Dunmer, Hlaalu.
Class: Poor.
General info: Check -=this link=-.[/blockquote]
Status: Finished by Zurke.
You'll find the exterior and interior building (screenshot) in the cell SilgradCity0506. Use the Silgrad_Tower.esm v2.994 or a higher version.
The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid.
Full AI: Eat, sleep, one drink and/or read package.
I'll set the rotation for the Northmarker and connect the interior to the exterior.
For reasons of playtesting it's often handy to add a X marker (heading).
When you use the console (~), type coc "XX", replace the "XX" with your cell name.
Background.
The house of a servant.
Use the existing cell (SilgradCity0506) and don't delete the exterior building.
- Zurke - 03-24-2008
This one being the second. Also what is the significance of a servent when doing this mod?
- sandor - 03-25-2008
Quote:Originally posted by Zurke
This one being the second. Also what is the significance of a servent when doing this mod?
It's his job, later on I'll change the AI so that he's going to work for a rich family.
Have fun with SCC0507 as well!
- Zurke - 03-29-2008
Hi Sandor, glad to hear 0507 went well. Here is another.
I will be working 12 hrs 6 -7 days starting in the morning. I will try and mod what I can but it will be a slower process. Hopefully atleast one per week.
- sandor - 03-31-2008
The file has been merged.
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