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Scc0516 [Finished] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Archived Silgrad Tower Claims TESIV (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-Tower-Claims-TESIV) +---- Forum: Archived Silgrad City Claims (https://www.silgradmodding.net/forum/Forum-Archived-Silgrad-City-Claims) +---- Thread: Scc0516 [Finished] (/Thread-Scc0516-Finished) |
Scc0516 [Finished] - sandor - 04-09-2008 [blockquote] District: Slums. Cell name: SilgradCity0516. Shack Type: 1. Claim Difficulty: Easy. NPC's: 1 or more. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Fnished by Hegemege. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0516. Use the Silgrad_Tower.esm v2.994 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. For reasons of playtesting it's often handy to add a X marker (heading). When you use the console (~), type coc "XX", replace the "XX" with your cell name. Background. The house of a thief. Use the existing cell (SilgradCity0516) and don't delete the exterior building. - Hegemege - 05-01-2008 I'll take it =) Sounds like fun Do I put just a few valuable(no overpower) items in a "secret chest" or something? And lockpicks on tables? - sandor - 05-01-2008 Quote:Originally posted by HegemegeSounds good (not too many lockpicks). - Hegemege - 05-01-2008 The file... - SACarrow - 05-01-2008 Maybe not for this claim, but the trapdoor model also has potential as a secret compartment as mentioned in this post. Just as a change of pace from hidden chests. Just a thought, Steve - Hegemege - 05-01-2008 Quote:Originally posted by SACarrow Thanks for idea, but I'm not really adding it into this claim. He is kind of "retired thief" - Hegemege - 05-02-2008 BTW sandor, you haven't downloaded the esp yet ^ ^ - sandor - 05-03-2008 Some general remarks. Before merging I rechecked SCC0332. You selected "OR" for the last GetIsID which causes a contamination for the disp.condition, because it's not related to your NPC's anymore (screenshot). The info is now available to other NPC's as well, when the disp. is "<=40" (depending on the FormID's in the dial sequence or in short the listing order). It should have been "AND", this has been fixed. I assume you're referring to the same problem in this post. Regarding SCC0515. It's not necessary to add the "St Innocent" faction, because you already added a custom faction (non-evil) . blue[/HR] SCC0516 has been merged. |