SilgradCityRegionLoc0301lvl1 - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Modding for Silgrad Tower TES IV (on hold) (https://www.silgradmodding.net/forum/Forum-Modding-for-Silgrad-Tower-TES-IV-on-hold) +--- Forum: Dungeon Claims (https://www.silgradmodding.net/forum/Forum-Dungeon-Claims) +---- Forum: Silgrad Tower Region Dungeons (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-Region-Dungeons) +---- Thread: SilgradCityRegionLoc0301lvl1 (/Thread-SilgradCityRegionLoc0301lvl1) |
SilgradCityRegionLoc0301lvl1 - sandor - 04-14-2008 [blockquote] Cell name: SilgradCityRegionLoc0301lvl1. Tomb Type: 2. Claim Difficulty: Easy. Creatures: 3 or more. Name of the tomb: Dunmer, Hlaalu. Amount of loot: Low. General info: Check -=this link=-.[/blockquote] Status: Open. You'll find the tomb in the cell SilgradCityRegionLoc0301lvl1. Use the Silgrad_Tower.esm v2.9991 or a higher version. If you want to change the layout (use the existing cell), please do so, don't forget to select snap to grid (32-64) and snap to angle. You have to use the new Velothi tileset (Static>>ST>>Velothi>>Interior>>tileset). It's fine to add another level just give the new cell the same name, except for the last part and replace lvl1 by lvl2 etc. I already added a few starter objects like a cobweb etc. You could use leveled lists for the loot. For inspiration check the "SilgradCityRegionLoc0101lvl1" tomb made by Razorwing. Extra info about Velothi tombs. A typical TES3 tomb.
Background. An ancestral tomb of a Hlaalu family, add a few ghosts/skeletons and make it interesting for the player. |