TES4Gecko 15.0 [Public read-only thread] - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: General Discussions TESIV (https://www.silgradmodding.net/forum/Forum-General-Discussions-TESIV) +---- Forum: General ES Modding (https://www.silgradmodding.net/forum/Forum-General-ES-Modding) +---- Thread: TES4Gecko 15.0 [Public read-only thread] (/Thread-TES4Gecko-15-0-Public-read-only-thread) |
- sandor - 08-01-2008 I'll post the file tomorrow including a short description. - SACarrow - 08-01-2008 To edit my edit: Nothing is actually missing but the LAND record, so the land is set to the default. Trees and rocks are still there. Steve Nailed that one! (I think) - SACarrow - 08-02-2008 Here is a new 7Z that seems to fix the issue I mentioned above; I've also included the ESP I descibed above for testing. The problem lay in the fact that merging occurs in two phases:
<p>Steve - sandor - 08-02-2008 Sometimes modders want to delete cells e.g. Razorwing when he's reorganizing Soluthis etc. The attached test file deletes a cell within the ST esm. After the merge the content of the cell has been deleted, the cell remains. It's not a huge problem, but I always have to manually delete the cell using the Gecko. Here's one for that - SACarrow - 08-03-2008 I think. Here the issue seems to be that upon merging, the CELL, WRLD & DIAL objects are not ignored when merging even if they are deleted, when is exactly when that object both in the plugin and master need to be ignored. I remedied this and your test case worked. I attempted to delete a WRLD from ST as another test, but they were all so interconnected, being in real use and all. So I deleted TestTree and eyeballed the result, which looked good. As for DIALs, removing them in the CS doesn't actually mark them as deleted, so I have no idea of what to do there. HTH, Steve - TheImperialDragon - 08-03-2008 My bad about the region areas for Deepen Meadows, they'll be in the main ESP. I hope that's okay. I don't think my Oblivion plane worldspace (STIDOblivionPlane01) is hooked up to anything yet, so you might be able to use it in your tests if you need to delete a worldspace from the ST ESM. - SACarrow - 08-03-2008 Quote:Originally posted by TheImperialDragon Nah, we're good. When one is working on something like Gecko, one needs to know what's possible, not just what's recommended. I didn't even know it was possible to have CELLs sans REGNs or REGNs sans WRLDs until this. Now both cases are (kindasorta) dealt with; you can't merge only CELLs senza ragione, but since sandor says those aren't recommended, I'm OK with that. Thanks for the WRLD offer BTW. The concern in the code was, I believe, because those 3 types all have corresponding groups that immediately follow the objects. These groups cannot be ignored simply because their lead object has been ignored; however for WRLDs and CELLs, deleting the lead object in the CS does in fact also delete the following group. As stated above, I could not find a way to delete a DIAL via the CS. Later, Steve - sandor - 08-03-2008 I merged the Deepen Moor area with the latest Gecko version. There were alterations to 4 existing region areas (Soluthis and Silgrad city). After checking all of the border cells, the merge was perfect (no rips, floating stuff and so forth). SACarrow this a major breakthrough!! :bananarock: I'll run a few more tests regarding the things you mentioned in your previous post(s). Worldspace cloning - SACarrow - 08-04-2008 I'm playing with the idea of being able to clone a worldspace; it would be similar to the quest-cloning approach, involving the copying of exterior cells and their groups, followed by renaming and renumbering. I thought of this when thinking about cloning the area around FishIsland to a WS for LOD generation. Does this seem like an idea with application or a solution in search of a problem? Steve RE: Worldspace cloning - sandor - 08-04-2008 Quote:Originally posted by SACarrowIt could be useful for city building (creating backups/for reference purposes). |