Potential door fix - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) Silgrad TES IV & TES III & General discussions (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-Silgrad-TES-IV-TES-III-General-discussions) +--- Forum: Discussion boards for our towns & cities TESIV (https://www.silgradmodding.net/forum/Forum-Discussion-boards-for-our-towns-cities-TESIV) +---- Forum: Silgrad City Discussion Archive (https://www.silgradmodding.net/forum/Forum-Silgrad-City-Discussion-Archive) +---- Thread: Potential door fix (/Thread-Potential-door-fix) |
Potential door fix - Razorwing - 12-23-2008 I should have done this when I first heard about it. I'm sorry about that Folks modding in the city of Silgrad Tower have reported that they (sometimes?) had difficulty activating the doors to leave an interior. I always blamed it on the mesh collision I used in the Hlaalu tileset, but then someone here - whose name regrettably escapes me at the moment - discovered that an activation problem could be resolved by merely autosorting a nif's file tree in Nifskope. I don't know for a fact that doing that on the Hlaalu doors will solve the problem, but I did it just the same and at least it's true they were not sorted the correct way before. I've added the fix to the next asset update but I figured someone might want to have the fix beforehand. In that case please extract the contents of the attached archive to your Oblivion\Data folder. - SACarrow - 12-23-2008 I think it was Shadowdancer. I've been thinking about trying a PyFFI script to look at all the NIFs in a tree and only re-arrange the Havok in the ones that needed it, but my level of Python knowledge (nil) has prevented that to this point. Steve - Razorwing - 12-23-2008 Aah yes, you're right Steve. Thankyou for uncovering that solution Shadowdancer Quote:Originally posted by SACarrow Now that would be sweet to have It would also be nice if Nifskope could do it automatically when saving a nif. I mean I think all modellers go into Nifskope anyway after exporting a model, if nothing else then just to check that everything exported the way it should have. You said "and only re-arrange the Havok in the ones that needed it". Does that mean PyFFI can do a batch autosort at the moment, but does it in all nifs whether they need it or not? If so then I've learnt something new hehe. - nick_op - 12-23-2008 Quote:Originally posted by RazorwingIt can: File->Auto Sanitize before Save. Just turn it off if you're editing any rigged Fallout 3 meshes, the blocks seem to need to be in a different order for those, and the auto sorting does them incorrectly. - Razorwing - 12-23-2008 Quote:Originally posted by nick_op Oh. Cool That'll save me some time. I always did it manually, which is kinda funny in hindsight since that option was pre-set to active. - sandor - 02-14-2009 I missed the OP, a belated thank you for the fix. |