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Silgrad Tower from the Ashes
Tenmar Wall Concept - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion)
+--- Forum: TESIV: Black Marsh (https://www.silgradmodding.net/forum/Forum-TESIV-Black-Marsh)
+---- Forum: Concept Art (https://www.silgradmodding.net/forum/Forum-Concept-Art)
+---- Thread: Tenmar Wall Concept (/Thread-Tenmar-Wall-Concept)



Tenmar Wall Concept - Ibsen's Ghost - 01-02-2009

Hi folks,

In conversation with Sachiel, he mentioned that it might be cool to create one big, special rock that basically serves as the Tenmar Wall cliff-town as mentioned here: [WIP] Tenmar Wall .

In Sachiel's words:..."a much more specific piece of asset might be made to make the town look and feel more organic and natural with steps that lead exactly to where they are supposed to lead."

He's absolutely right. My ideas were to use the rocks that he supplied and play around with them until they worked...doh! So if someone can devise a more complex cliff-town featuring the following then we're in business:
  • A cliff or natural 'wall' that might lead on to other models.
  • Space for InsanitySorrow's models to be placed, thus marking out the exterior portion of the settlement (about 2-3 of these will be sufficient).
  • Areas where trees might be placed in order to give it that authentic 'thick jungle' feel.
  • Slopes and steps carved from stone that lead around to the Bandit's 'Den' set into a cave further up.



RE: Tenmar Wall Concept - nick_op - 01-02-2009

Quote:Originally posted by Ibsen's Ghost
  • Slopes and steps carved from stone that lead around to the Bandit's 'Den' set into a cave further up.
Are you thinking a 'one-piece' model to serve this purpose or a mesh comprised of a single step, which can then be placed multiple times? Personally I'd go for both, but for the former, whoever models it is going to need a top down plan to know where to fit it in (and therefore the dimensions to model it).


- Sachiel - 01-02-2009

Hi.

Yeah, I was actually thinking about one model. Details could then be added by additional models that could be used in more diverse ways. And yes, one would need a basic layout, full fledged concepts at best.
Not sure if it's not too ambitious, but I'd like to see how far we could push that idea.


- LPS_ - 01-03-2009

Can't some of the buildings be built into the wall, or is that against lore?


- nick_op - 01-03-2009

Quote:Originally posted by LPS_
Can't some of the buildings be built into the wall, or is that against lore?
Could be guard posts or something of the sort, lookout positions, maybe.