I can't see the roadsigns - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: FAQ Board TESIV. (https://www.silgradmodding.net/forum/Forum-FAQ-Board-TESIV) +---- Forum: Questions related to the Silgrad Tower public releases. (https://www.silgradmodding.net/forum/Forum-Questions-related-to-the-Silgrad-Tower-public-releases) +---- Thread: I can't see the roadsigns (/Thread-I-can-t-see-the-roadsigns) |
I can't see the roadsigns - lukalu - 01-21-2009 Hello. The mod itself doesn't seem to work for me. I can't see the roadsigns and can't find the cave. Yes, I checked the Silgrad_Tower.esm and Silgrad_Tower_Travel.esp in the launcher and copied everything in my data folder. I use only a couple of plugins and they shouldn't conflict with this one. Does this mod require, erm, some specific version of Oblivion? Do I have to patch it? PS: this link in the FAQ doesn`t seem to work: screen of the cave RE: can`t see the roadsigns - Razorwing - 01-21-2009 Hi lukalu, thanks for trying our mod Quote:Originally posted by lukalu It could be related to the load order, but I don't know enough about it to answer your question. Perhaps someone else in the team can answer it. Quote:Originally posted by lukalu True, the link is lacking the file extension ".jpg". It should be like -this-. [strike]Where did you see that link?[/strike] I found it, it's the portion of the text that reads ...and eventually the Cave to Morrowind will appear before your eyes [07] in the old release thread. Nice catch! I fixed the link. - Zurke - 01-21-2009 As Razor stated the Silgrad_tower.esm should be second to Oblivion.esm. I believe Shivering Isles expansion is no longer an issue. - lukalu - 01-21-2009 The pleasure sure is all mine. Well, I figured it out. The problem was with the load order AND first of all my Oblivion.exe wasn`t patched to 1.2 v. So I patched and changed the load order with Oblivion mod manager and everything worked out. Thanks for your mod. And I think you should mention in the readme things about the requirements for the mod. Just for noobs like me =) - sandor - 01-22-2009 @lukalu I am glad you solved the problem. For future reference. Quote:From the release thread.This esm can be moved to any position, 02/03/04/05 and so on. The problem you described is often related to other mods that alter the same area in Oblivion. - Zurke - 01-22-2009 Since the topic is open Sandor I will beg to differ on the load order. Maybe with the road sign issue it doesn't matter but once in the Silgrad Tower game world if Silgrad_tower.esm is not second to Oblivion the landscape is gone. If I forget to check, I deal with it everytime I playtest the exterior. - sandor - 01-22-2009 Quote:Originally posted by ZurkeYou can't use the current esm (newer version) with the ST v2.5 install. The esm/esp pair has been altered to make it load order independent and it's only for playing (no modding). If you load the esm together with the travel esp that comes with the install, the load order doesn't matter. You have to load both the files together otherwise it won't work. I just checked in modindex 04 and all is fine. - Zurke - 01-22-2009 That is why you are the tech guy Sandor |