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Deeza's Plan for the Abacean Isles release - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion) +--- Forum: Valenwood (https://www.silgradmodding.net/forum/Forum-Valenwood) +---- Forum: Valenwood archive (Current team) (https://www.silgradmodding.net/forum/Forum-Valenwood-archive-Current-team) +---- Thread: Deeza's Plan for the Abacean Isles release (/Thread-Deeza-s-Plan-for-the-Abacean-Isles-release) |
- Deeza - 02-01-2009 It shouldn't complicate the side-quests much. The old guy in the bow quest is too crazy to really care what goes on in the outside world, and we could make it so that the other Bosmer involved in quests are for various reasons so desperate that they have no choice but to go to the player for help. - simonp92 - 02-01-2009 thats actually a very good idea.. so how many side quest are we going to make? - Deeza - 02-01-2009 There's only one that was ever really developed - and that's the cursed bow. There's quite a detailed quest plan and dialogue written for that. The other quest, about the pirate, doesn't really make much sense any more in light of the lore I've invented for the main quest (how can an islander be a pirate if the Wrecking-Stone stops ships leaving?) So, we need some fresh ideas, preferably not involving caves, because we don't want the islands to get too crowded. I suggest one: instead of the "inn" being a regular inn where you pay to sleep, the player has to go out, hunt animals and bring back meat for the owner in order to sleep there (it would only be necessary to do this once). Perhaps the home owner was wounded recently, so he needs someone to go out and get food for him. - simonp92 - 02-01-2009 that sounds nice.. i was thinking some thing about an archery contest.. but that might be abit hard to script. i am now looking for possieable amor and weapon resource we could use,. in my opnion we need some special items.. - Deeza - 02-01-2009 We should use the Realswords Bosmer collection. Also check out the Armamenterium - there are several "forest" retextures of leather armour that we could use. http://www.tesnexus.com/downloads/file.php?id=12365 - simonp92 - 02-01-2009 nice, i will check it soon.. here is some voice files from a old member of cyrodill upgrade team, the first one also include some of his wifes work.. http://www.4shared.com/file/81202421/8191013c/Pirate_Island_Lines_1_2_Male_Female.html http://www.4shared.com/file/72278578/b1ad13af/Orical.html http://www.4shared.com/account/file/75049313/3db9323/icelanhargorthlines456.html http://www.4shared.com/account/file/81790698/efe98f74/Dublin_Heart_Talk.html i havent heard them my self. my computer is terribly slow.. tell me what you like? - Deeza - 02-01-2009 Just a thought... It occurs to me that the second master file simonp92 found may be a more up-to-date version of the .esm... do you think it would be possible to check if the islands work correctly with just the newer version (otherwise the .esp might end up dependent on two .esm files which would a pain to merge) - drmccoy - 02-01-2009 Alright, I've been away for half of the day, so here's an update: #1) Whats wrong with the spider cave tiles? They're not fitting. Make em Snap to grid and they won't fit together, overlapping and stuff. Not fitting at all. #2) REALLY nice mainquest, deeza! :goodjob: #3) About the video: Yes, I'm aware of the fact that you can't find it on youtube. I'm puzzled by the fact aswell, but I think youtube just needs a little time to realize the new video concerning it's search engine. I think it'll find the vid tomorrow. #4) The archery contest won't be too hard to script. I don't know if anyone of you played the thieves guild quest line? There's a mission where you have to shoot an arrow in a little keyhole. I could take a look at that script, but I think it's simply an OnHit Event. And last but not least: No, simons ESM is actually exactly the same file version you passed along to me. No changes on the island. Yes, the .esp will be dependent on the 2 ESM, ValenwoodIslands and ValenwoonIslandsPatch, I'm sorry to tell you I'll lay my hands upon the cave of bones (for which I won'T be using the spider cave tileset, I guess .. ), for there are actually no bugs left up to here *yay* - simonp92 - 02-01-2009 damn, i thought the spider cave tile set worked.. windsurfer even have some pics of him roaming around in one.. The Southern Islands! New Thread. check secound post. i was thinking of replacing all od our palms with these instead? http://www.tesnexus.com/downloads/search.php and maybe we could use these to make the caves more spooky? http://www.tesnexus.com/downloads/file.php?id=8254 - drmccoy - 02-01-2009 Indeed. Mh, maybe I'm just too stupid to use them? I'll try again .. Ok, just took a look at windsurfers cave and .. well .. not wanting to talk bad about him.. it's not too good. It's not build using snap to grid, for when I use it, it snaps out of place, not able to connect them at all. Well, that's not the problem though. If it had to be, I'd work without snap to grid. But even if you work without it, you can see that the cave is not able to connect flawless, as you can see on this picture .. I think we'll need someone to get his hands on those tiles again =/ |