- Ibsen's Ghost - 08-13-2009
Ach, I was afraid it might do that! It's a pretty shitty service then if you can't distribute things between people without having to be a customer....
I prefer to lay down the basic ideas for landscape features before generation. That's what happened with Longharrow Lagoon. It's mainly because I remember that altering things like the height map after region generation creates so much hassle in resolving 'sunken/floating' item issues that it almost becomes not worth bothering with...and landscaping is tedious enough as it is at times. I'd prefer not to have to reposition those rocks from scratch but I'll heed your advice nonetheless....
- Ibsen's Ghost - 08-16-2009
I updated the OP. :check:
- sandor - 08-20-2009
Quote:Originally posted by Ibsen's Ghost
I have also attached the cell grid maps for generating the Parchlands region. The Tamriel Preset Cells: -42 to -40,3 and -42 to -40,2 have been selected for the presets. However, it looked like this might be crossing two regions so
[..]
Two of the six cells are blended, the other four belong to the same preset as listed below.
Quote:Originally posted by Ibsen's Ghost
[..] as an alternative, this preset can be used: -40 to -38,1 and -40 to -38,2.
These belong to the "ColovianHighlandsSubRegion04" preset.
I'll generate a test area asap. :check:
EDIT
I attached a test file, I'll remove the esp after you DL the esp.
Coc PL1.
- Ibsen's Ghost - 08-21-2009
Hi sandor! Thanks a lot. Unfortunately, you catch me right in the middle of my busiest period of summer at work so I won't have time to be quite so quick to respond but I'll get round to checking this out at my nearest available opportunity....although it may be a while before I can submit the item replacement info...gah!
- sandor - 08-21-2009
NP.
If you find the time please let me know if the selected preset is the one you wanted to use. After that I'll generate the region, the black cells on the map right?
Replacing the objects can be done whenever the list has been finalized.
- Ibsen's Ghost - 08-22-2009
Thanks sandor! :goodjob:
It's the light green cells that you need to generate, not the Black ones. The black ones represent Darkmoor. The light green ones are the Parchlands.
- sandor - 08-22-2009
Quote:Originally posted by Ibsen's Ghost
It's the light green cells that you need to generate, not the Black ones. The black ones represent Darkmoor. The light green ones are the Parchlands.
Thanks and noted.
- Ibsen's Ghost - 08-23-2009
Just wondering....did you use the "ColovianHighlandsSubRegion04" preset here?
Edit - I have created preset notes for item replacement on everything except the textures and this should work fine as a preset. :check:
Could you now please go ahead use this preset to generate the Parchlands in the light green areas...? I will then forward you the final item replacement notes. Thanks... =)
- sandor - 08-23-2009
Quote:Originally posted by Ibsen's Ghost
Just wondering....did you use the "ColovianHighlandsSubRegion04" preset here?
Yes.
Quote:Originally posted by Ibsen's Ghost
Could you now please go ahead use this preset to generate the Parchlands in the light green areas...? I will then forward you the final item replacement notes. Thanks... =)
Okay.
- Ibsen's Ghost - 08-23-2009
You may as well have this file then. I probably should have let you have this before because I'm not sure if I ended up affecting some of the Parchlands cells with this esp. Anyway, it's a piece of modding that sculpts the landscape for the next region, Darkmoor. I don't think it's completely finished but it should cover any border regions but it may need smoothing out before any region generation takes place. I just did this because I thought it would help to lay out the ground for further developments.
Anyway, as I've said, Darkmoor is the region that borders the Parchlands and that you see marked out by the black cells.
[mod=sandor]Attachment deleted (to save storage space) as discussed with IG[/mod]
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