- sandor - 09-30-2010
I'll merge these files.
- Ibsen's Ghost - 09-30-2010
Cheers sandor! =)
- sandor - 10-01-2010
DL the BM esm v2.43 -=here=-.
Merged:
- M156 BMIG - Darkmoor10
- M157 BMIG - DarkSouth11
green[/HR]
:alert:
When a claim has been posted for merging it will be directly merged to the esm. If you want to change something e.g. inside your interior wait for a new version of the esm.
- Ibsen's Ghost - 10-01-2010
Cheers sandor. Much appreciated! :goodjob:
I updated the OP. And here's my final amendments to Darkmoor. You'd best leave this until more esps build up before merging though....
- sandor - 10-02-2010
Quote:Originally posted by Ibsen's Ghost
I updated the OP. And here's my final amendments to Darkmoor. You'd best leave this until more esps build up before merging though....
Okay.
- Deeza - 10-03-2010
So have the Gideon and miscellaneous other interiors I finished been merged yet, or are you waiting to add the AI Ibsen?
- Ibsen's Ghost - 10-03-2010
Whooops! Forgot. Just post your esps straight up here, Deeza. It insures against my swiss-cheese memory.
I posted them up here anyway.
- Deeza - 10-03-2010
Great. I'll add them directly from now on.
- Ibsen's Ghost - 10-05-2010
Here's my work on height-mapping the Murkwood and Reaven Fenlands regions: http://www.humyo.com/FMVtRdg/BMIGMurkPrep08.rar?a=2K10Ju0LZs8 . I also did a little bit of work on the basic shape of Helstrom. Region Generation will then be set up to take place for these (Murk and Reaven) regions. I'll switch to working on height-mapping the Vudai marshes and landscaping the Parchlands once this is merged.
@ sandor - Deeza may choose to upload his work on Blackrose but you can merge at your leisure now. It's not urgent though so in your own time....I have plenty to occupy me.
- Deeza - 10-05-2010
Here's what I've been working on recently. Blackrose contains the city, Chasepoint Poorbit was originally just going to be the small houses near the river but now contains all the interiors for the settlement except for the 4 left in the interiors folder. I'd really appreciate it if someone else did these as all the houses are based on the same mesh and it's really, really boring cluttering what's effectively the same house over and over (though I have tried my best to make them all unique and interesting)!
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