- Ibsen's Ghost - 06-06-2009
I altered the notes very slightly (see attached). I've left the notes for flora replacement just in case the RE does something weird again but it remains almost the same except for replacing some of the smaller rocks.
I think you should be in the clear to go ahead and generate the region now. =)
- sandor - 06-15-2009
DL v2.10 of the BM esm -=here=-.
Merged: M31 BmSr - EverGladesTest2
About the object replacement I'll send a PM.
- Ibsen's Ghost - 06-15-2009
Thanks sandor! It looks fabulous so far. I can't wait for the object replacement so I can get going on this region.... =)
- sandor - 06-28-2009
DL v2.11 of the BM esm -=here=-.
The Everglades assets have been replaced. :check:
FYI
Items/textures (from the region notes) 10,11,12,13,14,33 and 34 weren't present hence they have been hand placed/painted (no region blending in the SE preset).
I attached two screenshots (CS) before and after.
- Back2Murder - 06-28-2009
Sandor. Thanks a lot!
- Ibsen's Ghost - 06-28-2009
You should be able to get cracking with Glenbridge now, B2M! :goodjob:
I'll be amending the landscape in the meantime but I'll leave the Glenbridge area as it is. In the meantime, remember that you can use the BMSwampTrees, the swamp rose and nearby Blackwood trees to alter the area. Likewise, the BW flora can be used along with stuff like BMFloraBromLeafSpike1b, BMFloraBromZebraStripe1, BMFloraSylMush01, BMFloraSylMush02, BMFloraSylMush03, BMFloraVanillaWrap, Glo-shrooms, SEPitcher Plants, SEFungus Stalks, SETentacles and various other little bits and pieces you might come across in the nearby Longharrow Lagoon.
@ sandor - It looks great from what I can see so far. By 10,11,12,13,14,33 and 34 were you referring to stuff like vanilla wrap and zebra stripe....? If so then it's not really a problem as I'd noticed that the SI preset only generated particular items, as you'd pointed out earlier by saying that the other items for Dementia must have been hand-placed by Bethesda.
THE DOWNLOAD LINKS HAVE NOW BEEN UPDATED! THANKS SANDOR!!! :bananarock:
- sandor - 06-28-2009
Quote:Originally posted by Ibsen's Ghost
@ sandor - It looks great from what I can see so far. By 10,11,12,13,14,33 and 34 were you referring to stuff like vanilla wrap and zebra stripe....? If so then it's not really a problem as I'd noticed that the SI preset only generated particular items, as you'd pointed out earlier by saying that the other items for Dementia must have been hand-placed by Bethesda.
I was referring to flora like the MshrmPutridGigantea01, SEDGrummiteEggMound etc. and the DementiaDarkSand01Grass/DementiaMoss01NoGrass textures.
- Ibsen's Ghost - 06-28-2009
Ah, I was aware of that then. No problem. Thanks! :goodjob:
Edit - Hold up a sec. I'm getting a loss of land error with the new esm: D*r*a*t . Do you have any idea how this can be sorted, sandor?
- llamaranger - 06-29-2009
soulrest lower and outside .esp
outside is prety well done, lower is just layout so far.
Will keep plugging away. Upper Soulrest may be longer, as I apparently forgot to do the upperclass mansions on my last modelling spree :/
x
edd
- Ibsen's Ghost - 06-29-2009
Thanks, LR. Did you catch my suggestions about bridges or skyways, perhaps a drawbridge leading to the entrance (I think Tobi the Dane built a functional one over on ST and I wonder if those guys would be okay parting with it). Likewise, I'm kind of keen on a sort of enclosed 'smuggler's cove' but feel free to over-rule me seeing as it's your claim. Otherwise, I might be able to add it myself....oh yes, and bear in mind that I may need to alter the landscape according to the assets that are decided for use in the Parchlands....They should only be slight changes though. PM me if you have any specific requests for rocks, trees or flora.....
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