- Ibsen's Ghost - 07-11-2009
Excellent work, Deeza! I was just working on some book textures....they may not all make it for tonight though when I'm putting together the latest archive so they can be added later.
- Deeza - 07-11-2009
This is the newest version of Stormhold. It includes two finished interiors (minus AI and pathgrids), and interior cells for all other claims in the city.
Due to a disaster I lost the list of what was supposed to be in the claims and will have to rewrite it. When it's done I'll post it in the Stormhold Claims thread and you can start preparing the individual claim threads.
- Ibsen's Ghost - 07-12-2009
Here are the latest esps to be merged. There are six in total. It's been a much better period for development. Well done, guys! :goodjob:
Esp updates: http://files.getdropbox.com/u/1267925/BMUpdates12_07_09.rar
Latest archive files: Black Marsh Resources: Latest bsa
Apologies for not getting the bsa file as stated but the files just didn't look like they were working properly in the bsa file so it's something I'll have to sort out later.
- sandor - 07-12-2009
Thanks.
- sandor - 07-12-2009
Download v2.12 of the BM esm -=here=-.
Merged:
- M33 BMDZ - Blackmarshbooks
- M34 BMDZ - Stormhold
- M35 BMIG - Armour&Misc
- M36 BMJ2K - Pholmoloshaman01
- M37 BMKP - BlackmarshNorth3
- M38 BMLR - soulrest
Nice work.
Please add a version number to your esp's, as you can imagine I handle a lot of files, this ensures a correct merge.
@IG
Could you fix the magic effects?
TIA.
Until July 28th I can't merge esp's, I'll be on line (laptop).
- Ibsen's Ghost - 07-12-2009
Woo-hoo! Thanks sandor!
I updated the OP with details of the latest files.
Yes, we need to get those potions sorted. We'll have to open discussions on diseases in black marsh (which may involve some scripting) but, if I remember correctly, the best idea was to make sure that the potions reflected the effects caused by using different flora ingredients. This makes things much more complex as we may discover that we need a particular effect sorting out further down the line once our missions are more developed. However, in the meantime, I guess default settings can be created for the potions. This, at least, will prevent the error messages from plaguing people who use the esm.
Later on, I think we may need to get some LOD files sorted. Are you okay adding those, sandor? I'm thinking we can leave off doing it though until we have some more fully landscaped areas....which is going to be a while....
- sandor - 07-12-2009
Quote:Originally posted by Ibsen's Ghost
However, in the meantime, I guess default settings can be created for the potions. This, at least, will prevent the error messages from plaguing people who use the esm.
I agree, it's a kind of placeholder.
Quote:Originally posted by Ibsen's Ghost
Later on, I think we may need to get some LOD files sorted. Are you okay adding those, sandor? I'm thinking we can leave off doing it though until we have some more fully landscaped areas....which is going to be a while....
Just let me know when you need the LOD files, it takes around 30 minutes including checking the textures and meshes.
- Ibsen's Ghost - 07-12-2009
Okay, I'll do that. :check:
- Ibsen's Ghost - 07-14-2009
Btw, when you say 'add a version number' you basically mean that the files should contain a 'v12' suffix or something, right? So that the files chosen for the latest update are clearly visible...? And not just a version number relating to the state of completion of the actual esp...?
Also, the latest esm is actually smaller in filesize than the last esm. What's with that?
- Lady Nerevar - 07-14-2009
i would add the version number to the description instead of the filename, that way stuff like dialog which is effected by the esp name doenst have problems.
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