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Silgrad Tower from the Ashes
Black Marsh Resources: Latest bsa - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion)
+--- Forum: TESIV: Black Marsh (https://www.silgradmodding.net/forum/Forum-TESIV-Black-Marsh)
+---- Forum: The Sticky Guar (https://www.silgradmodding.net/forum/Forum-The-Sticky-Guar)
+---- Thread: Black Marsh Resources: Latest bsa (/Thread-Black-Marsh-Resources-Latest-bsa)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19


- Ibsen's Ghost - 02-07-2011

ANNOUNCEMENT: Stay tuned for a new archive update. Once I merge the new changes to the Hist Shrine tileset that Koniption just sent me and get a few other items in place then I'll post up an update. This should allow me to merge the work on Lilmoth and the Hist Shrines.


- Ibsen's Ghost - 02-23-2011

IMPORTANT NOTE

BSA archive v2.20 is now the file to be in possession of as it includes all previous files along with their updates. Download and use this first, merging into folders, if you feel the need.

If you have not done so already, take note of this:

As things stand, there remains a discrepancy with the archive as there is a folder in the wrong place containing some of the Blackrose models along with a few others. Therefore, please delete the folder in Data>Meshes>blackmarsh>blackmarsh. There should be no second 'blackmarsh' folder. Instead, add these files to your data folder: http://www.humyo.com/FMVtRdg/BSAReshuffle.rar?a=Ezc34GfvJvk . Download and use this second.

All other updates will appear in the usual folder format until these, too are finalised and merged into the BSA. After the above files, you will need BMData9 here: http://www.humyo.com/FMVtRdg/BMData9.rar?a=ZRPP-inA35o .

Finally, here is the latest update, BMData10: http://www.humyo.com/FMVtRdg/BMData10.rar?a=QmMFm1WDAHA .

The latest files include:
  • Lilmoth City Tileset (mr_siika & Phaerus and retextured by Ibsen's Ghost).
  • Some extra traps and furniture for ruins (retextured by Ibsen's Ghost).
  • Hist Shrine Tileset (Koniption - adapted from SG's exteriors).
  • Revised Iguana Armour (Koniption).
  • Primitive Clothes Set (Koniption).
  • Banners, items of furniture including outdoors lavatory, dice, hollow rocks for the East Coast and a few other miscellaneous items (stroti).
  • 'Novelty' item, ahem, for the outdoors lavatory (Assassin_456)
  • Geckos! (includes a cute Gecko in a cage) (Koniption).
  • New grass types for Murkwood and Arnesia (Ibsen's Ghost...with some help from Koniption).
  • Banana Leaf trees (Koniption).
  • Moon's Tear plant (Koniption).
  • New 'shrooms: Slippy Bottom Bolete and Snakehead Bolete (Ibsen's Ghost).
  • New inactivated versions of Phitt's lights (Phitt).
  • Full set of rocks for the East Coast and Arnesian Jungle (Ibsen's Ghost).
  • New versions of spire rocks to fit into Arnesia - please replace previous versions (Koniption).
  • Murkwood Cave entrance (Ibsen's Ghost).
NB: It might well prove to be the case that I duplicated the grass items here by mistake. If so, please feel free to delete the folder inside the blackmarsh folder called 'grass' as there should already be these activated items inside the 'environment' folder.

Also, take note that the original lights by Phitt seem to cause me CTDs so I've been using these inactive ones.


- Ibsen's Ghost - 03-06-2011

IMPORTANT NOTE

BSA archive v2.20 is now the file to be in possession of as it includes all previous files along with their updates. Download and use this first, merging into folders, if you feel the need.

If you have not done so already, take note of this:

As things stand, there remains a discrepancy with the archive as there is a folder in the wrong place containing some of the Blackrose models along with a few others. Therefore, please delete the folder in Data>Meshes>blackmarsh>blackmarsh. There should be no second 'blackmarsh' folder. Instead, add these files to your data folder: http://www.humyo.com/FMVtRdg/BSAReshuffle.rar?a=Ezc34GfvJvk . Download and use this second.

All other updates will appear in the usual folder format until these, too are finalised and merged into the BSA. After the above files, you will need BMData9, 10 & 11. All three are available in one download here: http://www.humyo.com/FMVtRdg/BMData9-11.rar?a=V1OFh7j6QzQ .

You can also get these downloads separately, beginning with BMData9 here: http://www.humyo.com/FMVtRdg/BMData9.rar?a=ZRPP-inA35o .

BMData10 is available here: http://www.humyo.com/FMVtRdg/BMData10.rar?a=QmMFm1WDAHA .

And BMData11 is available here: http://www.humyo.com/FMVtRdg/BMData11.rar?a=CsVJxrTGWr8 .

The latest files (from BMData11) include:
  • Various replacement files of previous models checked for efficiency and useability as a result of the ongoing models audit (Koniption).
  • Revised versions of the Blackrose temple and temple doors (morcroft).
  • A wide variety of Velothi and Dagon Fel architectures with clutter, furniture, containers, ingredients, creatures (inc. cliffracer and dead siltstrider), new cave entrances, special effects, flora, ingredients, rocks and trees for the East Coast and environs (Phitt).
  • Bamboo Fence and Trellis (Koniption).
  • Bladderwrack Seaweed Grass (Koniption).
  • Floating Gardens for Lilmoth (Koniption).
NB: It might well prove to be the case that I duplicated the grass items here by mistake. If so, please feel free to delete the folder inside the blackmarsh folder called 'grass' as there should already be these activated items inside the 'environment' folder.

Also, take note that the original lights by Phitt seem to cause me CTDs so I've been using the inactive ones marked 'off'. And finally, most of the Sheogorad and Velothi have not yet been entered into the CS. If you have a need to use them, let me know by PM.


- Ibsen's Ghost - 04-17-2011

I've just been introducing some more of the items in the above update to the new esp I'm working on. This means that, as things stand, the only items left to introduce to the CS are the 'effects' folder and the 'velothi' architecture folder.

@ Deeza - Would you be able to add these velothi items? If you're not sure about the naming and placement of the items then let me know. Otherwise, I'll have to add them some other time. However, the naming does have to be correct as we don't want to be searching endlessly for the items.

Btw, there will be a new asset update shortly.


- Deeza - 04-17-2011

Sure, I don't mind doing that.


- Ibsen's Ghost - 04-18-2011

Cheers, Deez. It's not all architecture stuff. There are a few miscitems and so on. Everything is in the most recent update: BMData11.


- dmdrk678 - 04-28-2011

Now the Black Marsh.bsa not distribute the files right?

(i used goolgle Interpreter)


- Deeza - 04-28-2011

At the moment, the mod is in the closed beta stage. This means only people who are working on the mod may download it. If you want to help us, please introduce yourself in the team introductions thread. Smile


- Ibsen's Ghost - 04-28-2011

Deeza is absolutely correct there but I'd like to add that it seems either Google interpreter cannot manage to make their interpretations polite or that it is yourself that is coming across as rude and obnoxious.


- Ibsen's Ghost - 06-03-2011

IMPORTANT NOTE

BSA archive v2.20 is now the file to be in possession of as it includes all previous files along with their updates. Download and use this first, merging into folders, if you feel the need.

If you have not done so already, take note of this:

As things stand, there remains a discrepancy with the archive as there is a folder in the wrong place containing some of the Blackrose models along with a few others. Therefore, please delete the folder in Data>Meshes>blackmarsh>blackmarsh. There should be no second 'blackmarsh' folder. Instead, add these files to your data folder: http://www.humyo.com/FMVtRdg/BSAReshuffle.rar?a=Ezc34GfvJvk . Download and use this second.

All other updates will appear in the usual folder format until these, too are finalised and merged into the BSA. After the above files, you will need BMData9, 10, 11 & 12. All four are available in one download here: http://www.humyo.com/FMVtRdg/BMData9-12.rar?a=Lvxrw6RmWH8 .

You can also get these downloads separately, beginning with BMData9 here: http://www.humyo.com/FMVtRdg/BMData9.rar?a=ZRPP-inA35o .

BMData10 is available here: http://www.humyo.com/FMVtRdg/BMData10.rar?a=QmMFm1WDAHA .

BMData11 is available here: http://www.humyo.com/FMVtRdg/BMData11.rar?a=CsVJxrTGWr8 .

And BMData12 is available here: http://www.humyo.com/FMVtRdg/BMData12.rar?a=xcrCrxHUbOU .

The latest files (from BMData12) include:
  • Completed Blackrose Interiors & Hist pyramid (morcroft).
  • Rottmere's Folly broken bridge model & Lilmoth architecture interiors (alex2avs).
  • Fort Swampmoth models (Washington).
  • Argonian totems (Shadowgame).
  • Complete primitive clothes set, tribal clutter set and Plague Doctor set (Koniption).
  • Assorted retextured items such as flora and rocks for the Reaven Fenlands and Wamasus Hills (Ibsen's Ghost).
  • Bullwhip Kelp and assorted plants adjustments (Koniption).
  • Crocodile Bench and shrine adjustments (Koniption).
  • Assorted ingredient additions such as Tillandsia Bulbosa flowers (Koniption).
  • Disc amulet jewellery for primitive villagers (Koniption).
  • Various new textures including a land texture for Helstrom (Ibsen's Ghost).
NB: It might well prove to be the case that I duplicated the grass items here by mistake. If so, please feel free to delete the folder inside the blackmarsh folder called 'grass' as there should already be these activated items inside the 'environment' folder.

Also, take note that the original lights by Phitt seem to cause me CTDs so I've been using the inactive ones marked 'off'. And finally, most of the Sheogorad items have now been entered into the CS although many of the Velothi items still remain to be added. They will be added by Deeza when he commences work on the Dunmer regions of the East Coast.