- Ibsen's Ghost - 05-09-2009
Hmm, I'm not keen on that idea. I'm going to hang on to IS's textures but, for the moment, I think my preference is with the texture job that I've attached here. I was thinking of 'mossyfying' IS's textures but decided that it just wouldn't work. The clash in terms of the darker textures would be too great.
- InsanitySorrow - 05-09-2009
I like it IG :goodjob:, i see the texture you used, the wood post .
- Ibsen's Ghost - 06-01-2009
I have spent some time sorting out the custom assets in the object pane so that they are in the right places whilst deleting some stuff. It's not gone as streamlined as I'd hoped but it's eradicated some of the unnecessary stuff that was on there. I then proceeded to add the following items:
- Imp Statue - Helborne
- Swamp Entrance Retexture - Ibsen's Ghost
- Swamp Water Texture - Ibsen's Ghost
- Various other renamed and sorted textures - Ibsen's Ghost
- Black Marsh Wine - DoZeNt
- Animated Fluttering Banner - Koniption
- Rootworm Steaks (Food Item) - Ibsen's Ghost
- Shamanic Skeletal Throne - Visman
- Wooden Settlement Architecture - MEO
- Circular Door - Raistlin2002
- Some Cave Meshes - Sachiel
Hopefully, tomorrow I'll finally have time to look into how to go about creating an archive in bsa format to save space and so that we don't have to keep on downloading huge amounts of the same stuff again and again. =) I can then put little updates up for some resources and then include everything in a large file once ready for an overhaul such as region generation.
- Ibsen's Ghost - 06-03-2009
The new archive is ready! :check:
In addition to the objects above, I added:
- Bonemold Armour - Ghogiel
- Meteoric Iron Weapons - Madcat221
- Shadowscale Weapons - Andragorn
- Shamanic Staffs - Trollf
- A few helms and other bits and pieces - Various
Edit - After a real saga, I finally found a decent host website: Dropbox! Here's the download link: https://dl.getdropbox.com/u/1267925/BlackMarsh_v2.09.rar .
- llamaranger - 06-10-2009
My interweb is being a bit funny lately and I have made a *start* on Soulrest, but I'm unable to download such a large file in one chunk.
So, I know its a lot of work on your end, but would it be possible to split the download into 5 or 6 pieces?
x
Edd
- Ibsen's Ghost - 06-10-2009
I'll see what I can do.
- Ibsen's Ghost - 06-10-2009
Okay, here's part one of the download: http://dl.getdropbox.com/u/1267925/BMv2.09P01.rar .
It took quite a while but here are the rest:
Part 2 - http://dl.getdropbox.com/u/1267925/BMv2.09P02.rar
Part 3 - http://files.getdropbox.com/u/1267925/BMv2.09P03.rar
Part 4 - http://dl.getdropbox.com/u/1267925/BMv2.09P04.rar
Part 5 - http://dl.getdropbox.com/u/1267925/BMv2.09P05.rar
Edit - Btw, I'll need to speak to you soon about Soulrest because I need to establish the general look of the region. This will mean that I'll be recommending particular trees and flora for use in the region and so it could have an impact on the general design when you come to clutter the city. Mangroves and Palmettos, besides others, are in my mind at the moment as trees for the area....
FAO llamaranger - Part 03 has now been updated. Try this one! :check:
- llamaranger - 07-07-2009
bmhuts (exteriors) and soulrest meshes update.
optimizes on all counts and adds mopped collision. theres texture/normal map fixes as well. enjoy
*link*
x
edd
p.s. i noticed that there are duplicates of all my models in our current archive, i guess this will be fixed for the .bsa?
- Ibsen's Ghost - 07-07-2009
Thanks, LR! :goodjob:
I'll add them tomorrow. Always good to get MOPPed up!
Duplicates? Duplicates? In the CS? Or as duplicate .nifs in the archive itself?
- llamaranger - 07-07-2009
in the archive I think there are the BMwhatever ones, which I have fixed, and then duplicated without the BM tag.
It basically doubles the filesize for that architecture set...
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