- Razorwing - 04-10-2006
Zarf: That's not a bad border texture, but it doesn't look Redoran. I've attached an archive with the Redoran textures from TES3 which might be useful to check out. Those are the textures we would need duplicated, but in higher resolution, and if possible looking better. If the border textures are separate files that would help a lot too.
The wall texture looks spot-on in my opinion though. :goodjob:
- Zarf - 04-10-2006
Thanks a TON Razorwing! That will help me out immensely. Should I make everything twice as big or 4 times as big?
You can also see some new textures I made today. I went out to the back yard and photographed stuff, and spruced it up in Photoshop to make them tileable.
http://s33.photobucket.com/albums/d97/zarf42/Textures/
- Razorwing - 04-10-2006
Quote:Originally posted by Zarf
Thanks a TON Razorwing! That will help me out immensely. Should I make everything twice as big or 4 times as big?
You can also see some new textures I made today. I went out to the back yard and photographed stuff, and spruced it up in Photoshop to make them tileable.
http://s33.photobucket.com/albums/d97/zarf42/Textures/
Cool
Four times would be perfect (256x256 becomes 1024x1024, etc) I think. :goodjob:
- Caligula Superfly - 04-11-2006
Do keep in mind that the UV maps I send you (Zarf) will have to come back the same sizes as I make them, or else I don't think blender will know how to map them properly. We can do some test runs to see what the best detail levels are.
- Razorwing - 04-11-2006
Caligula Superfly: Oh, ok I started working on the huts tonight. I thought you wanted me to do that?
- Caligula Superfly - 04-11-2006
I did? Woa confusion! :dunce:
Wait, you mean the entryways right? I did mention that I needed you to sync the entryways.
I have been talking to zarf about the texturing though and I was going to map out the UVs, then send him the "blueprints" or whatever you would call them so he can make purty textutres. I totally forgot that you would need to do the entryway stuff first. Could you send me the new and improved .obj's once your done with that? Then you have the version you need for the temporaries, and I can go ahead and get the mapping work started.
- Razorwing - 04-11-2006
Quote:Originally posted by Caligula Superfly
I did? Woa confusion! :dunce:
Wait, you mean the entryways right? I did mention that I needed you to sync the entryways.
I have been talking to zarf about the texturing though and I was going to map out the UVs, then send him the "blueprints" or whatever you would call them so he can make purty textutres. I totally forgot that you would need to do the entryway stuff first. Could you send me the new and improved .obj's once your done with that? Then you have the version you need for the temporaries, and I can go ahead and get the mapping work started.
I sent you a PM instead. No worries =)
- Zarf - 04-11-2006
Read, re-read, and understood. What do you guys plan to do about normal maps? Apparently Blender doesn't support them. If we don't get to incorporate them right off the bat, no biggie. It takes miliseconds to make them in photoshop, so that's not much wasted effort at all.
I leave you with a preview.
Original map (Hideously compressed so people don't use it for nefarious purposes):
Test resize:
That was easier than I thought, though I'm not happy with the results and I can't make a decent nomal map for it.
- Razorwing - 04-11-2006
Quote:Originally posted by Zarf
Read, re-read, and understood. What do you guys plan to do about normal maps? Apparently Blender doesn't support them. If we don't get to incorporate them right off the bat, no biggie. It takes miliseconds to make them in photoshop, so that's not much wasted effort at all.
I leave you with a preview.
[...]
That was easier than I thought, though I'm not happy with the results and I can't make a decent nomal map for it.
Great! Personally I think that texture will work perfectly for the border closest to the ground.
As far as I know the Civ4 exporter only supports color maps, so I haven't been able to get into normal maps that much. But when we have a proper exporter, the normal maps you create will come in very handy. Besides, they would be mapped just like the color texture so they should be very easy to set up once it's possible to export them.
- batman - 04-12-2006
zarf, how do you create normal maps in photoshop without the high-rez shot of the model? if its some sort of action that changes the texture could you please enlighten me to it, it would reall help :yes:
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