- Caligula Superfly - 05-18-2006
I think the best thing for the texture at this point would be to try and paint on things like ridges, bumps, cracks, and what have you in photoshop to give it as much detail as possible. The beauty of the UV mapping I have done is that the surface of the building is basically one big texture, so you could actually go in there, paint some cool bumps along the edge of the entryway or something, and poof! Its there on the model. Also, instead of having a completely different texture as the borders, you can take the one big texture and blend some color patterns into the parts where those boarders should be, making it actually look like painted concrete. I was really hoping we could use that kind of stuff to spice the texture up a bit, give it something MW never had.
- KuKulzA - 05-18-2006
wow.... looks real good....
for the barracks....
i have an idea.... what if in real ornate cities or city, the barrack and some of the other buildings are grey/silver/white with inlaid precious stones or mosaics.... where as most are the brown/orange/white ones?
- Zarf - 05-18-2006
Mosaics... there's a plguin in Photoshop that would make that easy. :-D
- nerbod - 05-18-2006
patterns at those border textures would rock :bananarock:
- Caligula Superfly - 05-18-2006
It might look odd across the whole thing, but on selective areas it would be cool. Would you be able to bend the tiles to fit the contuors of the map?
- nerbod - 05-18-2006
I actually still think (at least in the Vvardenfell mod) the texture should be more brownish
- Zarf - 05-19-2006
I think I've figured out how to get the tiles rendered in to the map, but it will take some Photoshop work.
Here's the base material, without and shadows added. Also note this is an old version, I'm making a new version that fits in with the lower texture much better.
I can take the original tile texture and put it on the base material. Then I duplicate it and conform it to the mesh, with a stencil provided by Caligula. However, I'm not sure how to skew images in Photoshop. Once I figure that out, this will be done shortly.
EDIT: Whoops. Forgot pics. Comming shortly...
- Caligula Superfly - 05-19-2006
Try the liquify option, its like good old Kai's Power Goo if you've ever used that.
- Zarf - 05-19-2006
Huh?
I'm thinking there's got to be a way to be able to grab corners and move them around without affecting other corners. The lines between, yes, but not the position of other actual corners. Once I'm done frustrating myself over the roof, I'll open it in Photoshop and see if it's possible. Liquify isn't quite accurate enough for my purposes here. :-D
Here, this should help.
Get it now? Non-uniform scaling... I think that's waht other programs call it.
EDIT: Found it. Hold CTRL while transforming stuff. PERFECT!
EDIT: Well, forget that. It's too blurry. I'm giving up for today, at least I got the seam between the textures to look better.
- Caligula Superfly - 05-19-2006
I like it when its layered over the normal texture being semi translucent like that (first image). I still think it would look best over all if the old square baorder thingy was ditched all together though, have you tried just doing some painting directly on the texture instead of working with already made textures? I wish I had access to photoshop right now so I should show you what Im thinking. Ah well, could I have a copy of the roof texture without the boarders on it (just that basic texture across the whole thing) To maybe make a mockup of some ideas?
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