Shivering Isles...? - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion) +--- Forum: Akavir (https://www.silgradmodding.net/forum/Forum-Akavir) +---- Forum: Mod Suggestions (https://www.silgradmodding.net/forum/Forum-Mod-Suggestions) +---- Thread: Shivering Isles...? (/Thread-Shivering-Isles--7908) |
Shivering Isles...? - Shiver-Tail - 06-23-2009 I was immediately struck by this question when I enterd Sheo's/Jyg's real yesterday evening: "Would we make Akavir SI dependant?" As there's an ongoing poll on the ST forums, I wanted to create one here too... What'd you say? Some pro's and cons thanks to Sandor... A few advantages.
A few disadvantages.
[THIS POLL IS UP FOR 2 WEEKS] - Ysne - 06-23-2009 Honestly, I have mixed feelings about this issue. I think we need to evaluate what using the updated cs means though. If we use the cs, but do not use any content of SI, I believe we do not need to make it SI dependent. If it is not SI dependent, then people would not need to buy SI. I suspect that most people already own SI by now though. RE: Shivering Isles...? - ciao_gamer - 06-24-2009 After reading the pro/cons i immediately thought that it is a good idea... and then i remembered how much i disliked being limited in mod choices because i didn't have SI. Also our initial aim is to make people stand up and notice our mod. So we have a good fan base and a flow of recruits. It would be important to have as wide of a base as possible. All things considered I think we have it as not needing SI for the first few episodes. Maybe include a quick survey/questionnaire in the downloads asking the public what they think. |