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Update - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Modding for Silgrad Tower TES IV (on hold) (https://www.silgradmodding.net/forum/Forum-Modding-for-Silgrad-Tower-TES-IV-on-hold) +--- Forum: Landscape Claims (https://www.silgradmodding.net/forum/Forum-Landscape-Claims) +---- Forum: Silgrad City South landscape claim (https://www.silgradmodding.net/forum/Forum-Silgrad-City-South-landscape-claim) +---- Thread: Update (/Thread-Update--7977) Pages:
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Update - Zurke - 07-18-2009 Hi Sandor. Here are a couple of ESPs. One is landscaping the other I created some interiors within the Stronghold. SCSouthV4.1 - Connected main road and dirt roads to Silgrad City entrance in cell -8 -41, affecting cells -6 -42, -8 -42, -9 -42 and -10 -42. - Extended mainroad along waterway to cell -9 -53. - Created Stronghold in cells -9 -48 and -10 -48 changed existing LOD building with one piece buildings. - swapped out LOD buildings with one piece buildings in cells -7 -44 and -8 -44. - Added 100 to the interfaction relation modifier of StZKSCSouthBandit faction. That is what the OB Bandit faction is and it works. - Created a sleep package for bandit01, bandit02 and bandit03 and a BanditWander package. SCSouthSHInteriorsV1.1 - Created interior cells(empty) SilgradCitySouthSHTower, SilgradCitySouthSHArmory, SilgradCitySouthSHMess. I will not be posting claims for these interiors I can knock them out without much problem. RE: Update - sandor - 07-18-2009 Thanks for the update. RE: Update - sandor - 07-18-2009 Quote:Originally posted by ZurkeNice work. The files have been merged. - Zurke - 07-18-2009 Thanks - Zurke - 11-17-2009 Hi Sandor. SCSouthSHInteriorsV2.1 - Modded interiors StZKSCSouthSHArmory, StZKSCSouthSHMess and StZKSCSouthSHTower. - Created StZKSCSouthGuardFaction. - Linked interior doors to exterior doors in cells SilgradCitySouthSHArmory,SilgradCitySouthSHMess,SilgradCitySouthSHTower with -9 -49 and -10 -48. - added pathgrid to interior of stronghold and exterior on road for future use. - sandor - 11-17-2009 Thanks! - sandor - 11-22-2009 The file has been merged. Nice work! - Zurke - 01-13-2010 Since this road runs through Silgrad City South I will post it here. This is the road connecting to Cyrodiil. @ Sandor, there is one issue with the esp and I cannot seem to fix it in the CS. Please see attachment. Thanks Zurke - sandor - 01-14-2010 Thanks, I'll fix the error. It's caused when e.g. duplicating or dragging an object that's near a cell border to the other cell. EDIT I checked the road, nice work. :goodjob: The file has been merged. - Zurke - 01-31-2010 Here is another update. StZKSCSouthV6.1 - added sconce to outside of outpost buildings. - replaced StRwCryptExtBuilding in cell -7, -47 with StExComCaveEntranceAI01. - moved bandits from cell -6. -50 to -7, -48. - generated pathgrid in cells -10*, -47 -48 -49. - Used StSrSilgrad03GrassDirtRocks on all cells with a non accessible slope. - covered LOD issues in -10 - 48 |