The following warnings occurred: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Warning [2] Undefined array key "extra" - Line: 100 - File: inc/plugins/google_seo/url.php PHP 8.1.28 (Linux)
|
Silgrad City Layout - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: Tavern TESIV (https://www.silgradmodding.net/forum/Forum-Tavern-TESIV) +---- Forum: Silgrad Tower (Silgrad City) Discussion (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-Silgrad-City-Discussion) +---- Thread: Silgrad City Layout (/Thread-Silgrad-City-Layout) |
- sandor - 12-10-2010 Thanks, I'll post a new patch later on. :check: If you want to change something please submit your final esp before 12:00 hours on Saturday. - Zurke - 12-10-2010 Quote:Originally posted by sandor OK, thanks Sandor. - Zurke - 12-11-2010 StZKEastSideV5.1 - Placed Scc0301 within SilgradCityEastsidePathway and linked doors. - Linked doors to Scc0370 in the Slums district in cell -16,-20(also place a small garden). - Altered StTKScc0304FevorNedalor travel packages. - Altered StTKScc0338NathmusPatrol travel packages. - Altered StTKScc0338DulnlamBero travel packages. - Adjusted pathgrid in Scc0357. - added MarkerHeading in SCC0357 for travel package. - Added location for StHMScc0357BelerosiBarter package. - Added location for StHMScc0357TredsoGoToShop package. - Average lock on door in cell Scc0357. - Moved StZKSCC0365VabisaDavor and StZKSCC0365RanvorDavor to Scc0362. - Created and added packages to StZKSCC0365VabisaDavor and StZKSCC0365RanvorDavor with the '0362' prefix. - Removed link on upper door in Scc0425. The NPC still wants to leave using that door. - added package StZKSCC0370Travel to StZKSCC0370MelsaTures. - Created Markerheading refernce ID: StZKSCC0370MelsaTuresMarker01 in SilgradCityRiversideNW in cell -9.-19. - Linked doors to Scc0371 in the Slums district in cell -16,-18. - added package StZKSCC0371Travel01 and StZKSCC0371Travel02 to StZKSCC0371AnsmisAryon. - Created XMarker refernce ID: StZKSilgradCityNWStreetSweep05 StZKSilgradCityNWStreetSweep06 I removed pathgrid nodes anywhere not on a path/road. The NPCs take some wacky routes and it makes playtesting difficult. All roads/paths within the Slums, RiversideSlumsPathway, RiversideNW, RiversideSE, EastsidePathway and the EastsideNorth should now have pathgrid. - Worked on pathgrid in SilgradCityRiversideNW - Worked on pathgrid in SilgradCityRiversideSE - Worked on pathgrid in SilgradCityRiversidSlumsPathway notes: - Who is the librarian? He walks out of Silgrad City and travels out into the wilderness. - There are about 3 or 4 NPCs outside of the Fighter Guild Scc0404 at one time. Not all the time but there must be a travel reason and it seems they cannot get in. I am at a loss to explain. Also, it seems to be the same case when NPCs travel to RiversideSE from RiversideNW. It may be the same case the other way but I did not observe it. Merry Christmas Charles - sandor - 12-11-2010 Thanks, I'll merge the file. - Zurke - 12-11-2010 I updated the pics in the OP of this thread. Merry Christmas Charles - Zurke - 01-08-2011 Hi all I have been more than busy these past few days on Silgrad City Downtown and Upper Chambers districts. I believe I have the layout nearly complete. The ChildWS have been created and modded as well as distant over the wall stuff. I still have to link doors. But When I have done this I will submit a file. The file is fairly large at around 5mb. I am guessing the file will be submitted by morning my time. When merged we will have every section of Silgrad City on the ground. I just wanted to post an update because I know all of you must be anxious for news Charles - jucklesjenk - 01-08-2011 This is good to know. The more of SC is completed, the better. - TheImperialDragon - 01-08-2011 I'll wait until you are done your ESP before I connect Scc0106 to the exterior (if you want, you can do it). Looking forward to seeing what Silgrad City will look like. - Zurke - 01-08-2011 Quote:Originally posted by TheImperialDragon @TID, I sent you a PM. edit: TID, I placed the exterior within the Upper Chambers cell -9, -22. A simple pathgrid to the gate created. The doors need linking. I have completed the Child World Spaces and distant objects. Basically there has been alot done. I did not list every change and or addition but I listed the revelant things I think. StZkSCMarketTempleUCRedesignV1.1 - placed exterior for scc0106 within SilgradcityUpperChambers cell -9, -22. - Reworked wall along -21 in STLand as well as the Riversidepathway. - Extended river running through Riversidepathway into the Market/Temple District. - created StExHlaCityWallGate07(gate). - created ChildWS SilgradCityUpperChambers. - created ChildWS SilgradCityDowntown. - Raised water level to 250 in cells where the fountain is located within STLand. I was not sure if I needed to do it again in the Upper Chambers ChildWS so I left that at the default of 0. Although it has not risen in that world space. - created the following door references. reference ID: StSCRiversidePathwaytoUpperChambers01 StSCRiversidePathwaytoUpperChambers02 StSCUpperChamberstoRiversidePathway01 StSCUpperChamberstoRiversidePathway02 StSCRiversidePathwaytoDowntown01Fix StSCDowntowntoRiversidePathway01Fix StSCDowntowntoRiversidePathway02Fix StSCDowntowntoUpperChambers01 StSCDowntowntoUpperChambers02 StSCUpperChamberstoDowntown01 StSCUpperChamberstoDowntown02 StSCUpperChamberstoSTLand01 StSCSTLandtoUpperChambers01 note: I had to move a 'StExHlaCityWallGate05' from its location because it was accessing the Upper Chambers and needed to access Downtown because of its reference StSCRiversidePathwaytoDowntown01). At that same time I was creating a new object 'StExHlaCityWallGate07' for the Upper Chambers. Some how I lost the door and the reference(StSCRiversidePathwaytoDowntown01) but I cannot create it again because it says it is taken already. I know the door is not in the world. I created 'StSCRiversidePathwaytoDowntown01Fix' to replace the reference. So if there is an issue relating to any of this you will know what happened. Also I delinked other doors that I had linked previously to STLand and they have been renamed as follows: StSCDowntowntoRiversidePathway01Fix StSCDowntowntoRiversidePathway02Fix Any references not linked to doors can be removed. ** When ingame the Child World Spaces are missing textures and the distant LOD landscape can be seen in alot of places. I am, not sure what has caused this. I attached another pic of this area in the OP. Charles ---- - TheImperialDragon - 01-09-2011 Okay, I might need to make one or two quick script updates after the merge to ensure that the FG quests work. |