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Silgrad City Layout - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: Tavern TESIV (https://www.silgradmodding.net/forum/Forum-Tavern-TESIV) +---- Forum: Silgrad Tower (Silgrad City) Discussion (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-Silgrad-City-Discussion) +---- Thread: Silgrad City Layout (/Thread-Silgrad-City-Layout) |
- Zurke - 01-28-2011 Hi Sandor. Here is an update with the pathgrid from SilgradcityEastsideNorth removed. Charles - sandor - 01-28-2011 Thanks! - Zurke - 02-02-2011 Here is an update. StZKEastSideV6.1 - removed script and deleted 'StSCEastside01'. - modded exterior Silgradcityeastside. - removed 3 doors from scc0405 that were still there from a previous contest. Thanks Charles - sandor - 02-09-2011 Thanks, I'll merge the file. - Zurke - 02-19-2011 I have an update. Hopefully it will take care of the teleport frame issue. StZKSCNWChildUpdateV4.1 - Changed script attached to door reference 'StSCSTLandtoRiversidePathwayCanal' in cell STLand -12, -17 to StIdFGaSTL3Side. - Changed script attached to door reference 'StSCSlumstoRiversideNW' in cell SilgradCitySlums -13, -18 to StIdFGaSTL3Side. - Changed script attached to door reference 'StSCRiversideNWtoSlums' in cell SilgradCityRiversideNW -10 -19 to StIdFGaSTL3Side. - Changed script attached to door reference 'StSCRiversideSEtoNW' in cell SilgradCityRiversideSE -6 -21 to StIdFGaSTL3Side. Altered pathgrid, added vegetation, moved a couple of houses within SilgradCityRiversideNW. Have a great day Charles - sandor - 02-19-2011 I merged the file. :check: - Zurke - 02-23-2011 I have an update Thank You Koniption. - I have created the following script : scn StKpTriggerZoneAccess. - trigzone03.nif will have to be added to the BSA(....\meshes\st\trigzone03.nif) - Changed nifs and script for StSCSlums01, StSCRiversideNW01, StSCRiversideNW02, StSCRiversideSE01, StSCRiversidePathway01, StSCRiversidePathway02, StSCRiversidePathway03. - Deleted StSCEastside01. Have a great day Charles - Zurke - 03-27-2011 Hi all/Sandor I have been widdling away at the Upper Chambers. I have most of it complete. There is an open section I have left open which I will fill on the next update. Have a great day Charles - sandor - 03-28-2011 Thanks! - sandor - 06-13-2011 Quote:From my PM to TID and Zurke An update. I spent a few hours on this issue. Fixing the ST Land SC Eastside was quite easy since the child WS was intact. :check: It was not possible to completely salvage the SC Upper Chamber and SC Downtown child WS's (M1577). However I remembered a technique that I used a few years ago to help Razorwing with Soluthis. So I copied the placed content (M1577) to an interior holding cell. The X,Y,Z data will remain the same so it's possible to paste in place (STLand and child). It requires a number of merges and TES4Edit. The UC STLand/Child have been finished except for checking the door links. The latter I'll put on a to do list. :check: Tomorrow I'll check the Downtown district (move the market as well) and a few other issues. |