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Silgrad City Layout - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: Tavern TESIV (https://www.silgradmodding.net/forum/Forum-Tavern-TESIV) +---- Forum: Silgrad Tower (Silgrad City) Discussion (https://www.silgradmodding.net/forum/Forum-Silgrad-Tower-Silgrad-City-Discussion) +---- Thread: Silgrad City Layout (/Thread-Silgrad-City-Layout) |
- sandor - 09-13-2010 Sorry for the delay due to RL. There were a few land duplicate errors I had to fix otherwise I would have posted the esm update last week. I'll check SCC0368. :check: - Zurke - 09-15-2010 Sorry for any more work. I was dealing with alot of aspects I will take better care in the future. Have a great day Charles - sandor - 09-16-2010 Quote:Originally posted by Zurke The towers have to be replaced by single piece models (StExHlaScWallTower). The model was made before I updated the textures, perhaps TID could have look at it. For 0369. Make notes of the reference editor ID's. Delete the door link, door, 2 X-markers and the NPC. Create two new X-markers in the SE district (patrol route), place the NPC (on top of the patrol start) and door. Add the Ref. EDID's (3) and append e.g. '01'. Update the AI of the NPC using the new Ref. EDID. Update the script for the 'StHmScc0369LostBody' quest made by Hegemege. I checked 0368. The interior tiles are slightly misaligned (minimal), in-game it looks okay. To make it perfect make sure the position coordinates end at 'xx.00'. - Zurke - 09-16-2010 Thanks - Zurke - 09-16-2010 Hi Sandor I have an update. StZKSCGatesv1.1 Created: StExHlaCityWallGate01 (morrowind) StExHlaCityWallGate02 (Slums District) StExHlaCityWallGate03 (Riverside District) StExHlaCityWallGate04 (Eastside District) StExHlaCityWallGate05 (Downtown District) StExHlaCityWallGate06 (Riverside Pathway) Replaced: 'StExHlaCityWallGate' within 'SilgradcityRiversideSlumsPathway' 0,-22 3,-22 -3,-21 -6,-20 -6,-22 -7,-22 -8,-17 -8,-18 -14,-17 -14,-18 -16,-18 -16,-21 -16,-20 -17,-20 Replaced: 'StExHlaCityWallGate' within 'SilgradcitySlums' -14,-18 -16,-21 -16,-20 -16,-18 Replaced: 'StExHlaCityWallGate' within 'SilgradcityRiversideNW' -6,-20 -8,-18 Replaced: 'StExHlaCityWallGate' within 'SilgradcityRiversideSE' -3,-21 -7,-22 StZKSCC0369Updatev1.1 Cut Renders: StHmScc0369PatrolStart StHmScc0369PatrolEnd StHmScc0369MindlynRef Created References: StHmScc0369PatrolStart01 StHmScc0369PatrolEnd01 StHmScc0369MindlynRef01 I changed StHmScc0369LostBodyScript to include new references. I used Havoc to drop the bodies in the morgue. I had to add some quest related references and topic references. I play tested it and it appears to function as created. - sandor - 09-17-2010 The files have been merged. - Zurke - 09-18-2010 Thanks Sandor. Here is another update. Created StExHlaScWallTowerLoaddoor. I replaced the existing towers within SilgradcityRiversideSlumsPathway and STLand, which have the multiple tiles, with StExHlaScWallTower. 3,-22 3,-23 -1,-19 -3,-23 -7,-18 -7,-23 -8,-17 -8,-22 -9,-17 -11,-17 -11,-21 -12,-17 -13,-17 -14,-17 -16,-17 -16,-21 -17,-20 -17,-21 -17,-22 Have a great Day Charles - TheImperialDragon - 09-18-2010 Quote:Originally posted by sandorI *think* we may already have suitable models, but let me get back to you on that. Also, I probably owe an update. I unfortunately did not get much of a chance to proceed further with what I had before, but I can post the most recent ESP/send it whenever you want it. All of the walls that separate the areas should have been placed. Some of the buildings are placed (with suitable ambience), and I was playing around with the market area. The temple will be a priority area. - sandor - 09-18-2010 Quote:Originally posted by TheImperialDragonThe model is fine just the texture looks different from the assembled model (just check the towers in the ST land). Quote:Originally posted by TheImperialDragonI think it's a good idea to merge your esp, please send/post it. @Zurke I'll merge the file. - Zurke - 09-19-2010 Quote:@Zurke Good. It will help to understand how the area is being shaped. I didnt want to start heading south until I knew more of what TID had done. Thanks Sandor. I have another update. StZKSCSlumsPathwayv1.1 I completed more landscaping whithin the SlumsRiversidePathway, on the Slum side. I think the area should be generally complete. Sandor spoke of parks in some of the open areas in the Pathway and maybe some lights at the gates? These and any other ideas will still need to be completed. Detailing whithin both the slums and riverside will also be needed. |