Silgrad Signs needed - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Modding for Silgrad Tower TES IV (on hold) (https://www.silgradmodding.net/forum/Forum-Modding-for-Silgrad-Tower-TES-IV-on-hold) +--- Forum: All Categories of Development (https://www.silgradmodding.net/forum/Forum-All-Categories-of-Development) +---- Forum: Visual Development (https://www.silgradmodding.net/forum/Forum-Visual-Development--72) +---- Thread: Silgrad Signs needed (/Thread-Silgrad-Signs-needed) Pages:
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Silgrad Signs needed - Zurke - 09-06-2010 Hi everyone I am getting to the point where signs will be needed for Silgrad the City(Tower). I looked through the assets and only found a road sign for the Forgotten Garden and Imperial shop signs. It would be great to have Dunmer shop signs and some road signs(navigation signs could be universal). If I have missed something within the assets please advise. The roads signs and shops signs should be of wood grain and weathered. Navigational Signs: Riverside West Riverside East Slums (we need another name?) Eastside Downtown (which includes the Market and Temple) SilgradTower Soluthis Steadhelm Ebbedin Ald Nium Business Signs: Alchemy Armor/weapons Clothing General Goods FighterGuild Inn Pawn Any takers? Thanks Have a great day Charles - yoplatz - 09-06-2010 How are these for navigation signs? Are they worth working on? - AnImpatientFan - 09-06-2010 Wow, they look great, kudos. - Zurke - 09-06-2010 yoplatz thanks for replying. I was thinking we wanted something with the print on both sides. It is not a must but I think it makes them more appealing. I have attached a pic of the Forgotten Garden sign. I do not want to discourage any ideas or help. Have a great day Charles - yoplatz - 09-06-2010 Oh yeah, somehow i missed that these signs were for inside a city, lol. I designed mine to be crude road signs for remote places. Maybe ill try a business sign instead. - Zurke - 09-06-2010 Quote:Originally posted by yoplatz Yes please do yoplatz. I was snooping through the mesh/texture directories and found a number of road signs. They are apparently not items yet. I am not sure why. I think the shop signs should also have some sort of symbol/lettering on both sides and extend out from the building. I am anxiously awaiting @Sandor, I found these signs: meshes\st\imperial\decoration\exterior\roadsigns SignpostRoadAldNium.nif SignPostRoadCyrodiil.nif SignpostRoadDeepenMeadows.nif SignpostRoadDrenRamoon.nif SignpostRoadEbbedin.nif SignpostRoadGeneral.nif SignpostRoadLegioArgonis.nif SignpostRoadMaarMok.nif SignPostRoadMorrowind.nif SignpostRoadReichParkeep.nif SignpostRoadSilgradTower.nif SignpostRoadSteadhelm.nif signpostroadtelgavos.nif SignpostRoadTheAncientGate.nif SignPostRoadTiberSeptimPass.nif Textures\st\roadsigns aldnium.dds aldnium_n.dds Cyrodiil.dds Cyrodiil_n.dds deepenmeadows.dds etc........................ Why have we not placed these as items? Is that something we should think about doing? edit: I created the 15 road signs with the attached file. I used StIdRoadSign******** as the prefix because the signs look like the Forgotten garden sign and TID's abreviation is on that. Have a great day Charles - Zurke - 09-07-2010 yoplatz please hold off on the shop signs. I deeply apologize for your time. I found Dunmer banners within the directory structure but they are not in the CS. I have to look at them to see what they are. Again, I apologize and do not like to waste your time. I will get some feed back from Sandor and see what the deal is. ?( @Sandor, what about these? meshes\st\dunmer\decoration\exterior\shopsigns BannerDunAlchemy01.nif BannerDunArms01.nif BannerDunBooks01.nif BannerDunClothing01.nif BannerDunCraftsmen.nif BannerDunDanger01.nif BannerDunGoods01.nif BannerDunTavern01.nif BannerDunTempleSmall01.nif BannerDunTempleSmall02.nif BannerDunTempleSmall03.nif BannerDunWelcome01.nif BannerDunWinery01.nif BannerDunWinery02.nif edit: Sandor I created 14 banners. If we can use them as they are I have attached a file. I used StEx******** as the prefix I did not know who made them. I am guessing the ID can be added easy enough. Have a great day Charles - yoplatz - 09-08-2010 No problem. Time spent 3d modeling is never wasted, it's all good practice. I hadn't started on the business sign yet anyway. - sandor - 09-13-2010 @Zurke Thanks I'll check it asap. - Deeza - 09-13-2010 Some of those are in the CS. I used duplicates of them (with appropriate renaming) as the section labels in Soluthis Library. |