Silgrad Tower from the Ashes
Can't Seem to Get Rid of Floating LOD Trees [WiP] - Printable Version

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+--- Thread: Can't Seem to Get Rid of Floating LOD Trees [WiP] (/Thread-Can-t-Seem-to-Get-Rid-of-Floating-LOD-Trees-WiP)



Can't Seem to Get Rid of Floating LOD Trees [WiP] - AnImpatientFan - 11-22-2010

http://img443.imageshack.us/i/screenshot36d.png/
(Note the Missing Textures, I resolved That Ages ago.)
Basically I get floating LOD trees above Lake Ashunor. Whatever I do they don't want to go away. Ive tried using Tes4LODGen, and ive tried getting rid of all my masters that add worldspaces, yet they still are there.


RE: Can't Seem to Get Rid of Floating LOD Trees - sandor - 11-22-2010

I am aware of this problem, my approach --> generate a new LOD mesh.
If this doesn't help I have to check the land data in the esm.


Could you give me the coordinates (tdt) where you took the screenshot?


RE: Can't Seem to Get Rid of Floating LOD Trees - AnImpatientFan - 11-22-2010

So wait, is this a problem on my end or the mod as a whole.


RE: Can't Seem to Get Rid of Floating LOD Trees - Zurke - 11-22-2010

Quote:Originally posted by AnImpatientFan
So wait, is this a problem on my end or the mod as a whole.

I think it would be easier to say, if Sandor had a location of where you took the screenshot. It is not an issue with the mod "as a whole" because other areas are fine.

Happy Holidays
Charles


RE: Can't Seem to Get Rid of Floating LOD Trees - AnImpatientFan - 11-22-2010

@Sandor I took it at 0,0 I can still see them as far out as Hatchling Lake though. But I think thats only because of Forever View. Without that they dissapear after I reach Soluthis or Silgrad City.