Damn Grass Bugs - Printable Version +- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum) +-- Forum: Discussions for Silgrad Tower TES IV (Oblivion) & TES III (Morrowind) (https://www.silgradmodding.net/forum/Forum-Discussions-for-Silgrad-Tower-TES-IV-Oblivion-TES-III-Morrowind) +--- Forum: General Discussions TESIV (https://www.silgradmodding.net/forum/Forum-General-Discussions-TESIV) +---- Forum: General ES Modding (https://www.silgradmodding.net/forum/Forum-General-ES-Modding) +---- Thread: Damn Grass Bugs (/Thread-Damn-Grass-Bugs) |
Damn Grass Bugs - Ibsen's Ghost - 02-08-2011 Hi, I'm trying to create new grass types for a region. I've always struggled to find the correct settings for this. I tend to leave it till last because it always bugs me. Anyway, I have retextured some original vanilla textures for the Blackwood ferns and saved them in Photoshop as a 'DXT5 ARGB 8 bpp interpolated alpha' before creating a new mesh with the textures. As always tends to happen, it either crashes or comes up looking weird. In this case, it's the former. Do I need another format for the textures or are grass textures just deliberately 'arsey'? Harumph... X( - Koniption - 02-08-2011 I don't know. Did you follow this grass tutorial ?: http://www.tamriel-rebuilt.org/?p=modding_data/tutorials§ion=204534 I don't remember it saying what formats to save the texture as, though.. Koniption - Ibsen's Ghost - 02-08-2011 I just read through that tutorial and noticed that I was doing everything in the way that is suggested there. The only thing I've adjusted from the original Bethesda grass type is that I changed the hue, darkness and saturation of the textures. I also figured it might have been an error resulting from the fact that I had my files saved in the blackmarsh folder as opposed to the vanilla 'Plants' folder where the rest of them were stored. I added them to this folder and then reset things in the CS but still no result...immediate CTD before I enter the WS in which the new grass types should appear. The weird thing is that I did the same process before for the ground texture models 'bwgroundcover02' and 'bwgroundcover03' and it worked perfectly okay..... ?( - Ibsen's Ghost - 02-13-2011 Does anyone have a different perspective on this? I don't know anywhere where there is some really authoritative guide on grass. It doesn't seem like anyone has it completely nailed down. I know that TR seemed to have a good guide on it but it hasn't worked for me, personally.... - Koniption - 02-13-2011 Quote:Originally posted by Ibsen's Ghost Hi Ibsen, Go ahead and send me your custom grass' texture file(s) and nif(s). Send them to me in set-up folders of what their current folder paths are, on your system, in relation to the Oblivion Data folder. I'll take a look at it. KP - Lady Nerevar - 02-13-2011 First thing I'd do is try it at a different dtx setting, like 3. It could also be something related to the grass settings in the CS, if you changed those as well. - Ibsen's Ghost - 02-22-2011 I just tried it with DXT1, DXT3 and DXT5 and none of them work! :bash: :mchm: I'm using adapted versions of existing grass types and land textures so I can't imagine it being a CS issue. The problem at the moment is that no grass appears at all for these textures. I'll send you a PM, Koniption. - Ibsen's Ghost - 02-23-2011 Finally sorted due to KP's intervention. Thanks KP! :goodjob: |