Latest Dumac City Information
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06-07-2007, 01:23 PM,
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Latest Dumac City Information
This thread will be updated often and will reflect all changes and new tidbits of information about Dumac City. All the information you need in one place
![]() Land Location - Important Information First of all this little peice of information is important, this will not be moved. Its the location of Dumac City within the Silgrad Tower landscape, and what cells we are modding: Updated image uploaded by Sandor, shown below. Thanks Sandor Models and Textures: Phitt has been working for months on a Dwemer tilseset, and has been extremely generous, agreeing to let us use it. He definitely makes my list of most amazing people ever. Razorwing's still working out all the details, but the models and textures will be included in a BSA patch sometime soon! Then work can really begin. Lets all give a HUGE round of applause for Phitt! Claims: Yes the first of the claims are now opening in the claims thread. Books, Lore all of that good stuff is now open and being updated as we get it. Enjoy.
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10-08-2007, 01:12 PM,
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08/October/2007
Ok so as of today there has not been much physical progress, nut we have been discussing a lot about the layout and the all important thing of the player actually ariving. Dumac City Layout Quests are currently being discussed as well: Dumac City Quest There has also be a discussion about the exterior of Dumac CIty as well: Exterior Dumac Assets of currently in the works (WIP): Dumac City Assets
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10-08-2007, 02:07 PM,
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The map has been updated by TID, all values are inclusive.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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10-17-2007, 10:27 AM,
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17/10/2007
Exterior: Senisoh is currently heading that section of the mod, he now has new textures for the landmass. Claims: Ok the claims for the landmass will be psoted soon, each claim will be a small area of the land that needs to be generated. So check back and you should see claims poping up.
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03-20-2008, 09:33 PM,
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20/03/2008
Phitt has agreed to let us use his amazing tileset and models. Once they're in the BSA and ESM, work can begin in earnest. I'm going to begin work once more on the exterior, and hopefully i'll complete it fairly soon. Expect to see a good healthy dose of awesome around here in the next few weeks Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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04-29-2008, 11:01 AM,
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29/04/2008
Its been a while since the last update, so here goes: [WIP] Synthesis Machine We have a new concept artist here at Silgrad and his name is Rickious, he has generously started work on concept art for our Synthesis machine, i have started work on scripting and have a first tst esp release for the guys here. Claims New claims are starting to appear as we organise ourselves, Seniosh has been working hard on our land and we now have a taste of Dumac City inside the Silgrad Land. Dwemer Companion (Oh yes) We have been planning a dwemer companion as a reward, not gonna say too much. We have some plans and I have started the development of it.
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05-01-2008, 09:55 AM,
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01/05/2008
Writings We have a writer among us and his name is Danaran, he is our main writer at the moment and is now starting on new writings, his started on letters and is also going to write books etc. Note: Danaran I removed your posts as this is not a discussion thread, sorry I did not mention it. =)
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05-08-2008, 10:00 AM,
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08/05/2008
[WIP]Synthesis Machine AS some people might know the synthesis machine is really coming together, we have concept art, Rickious is having a good go at modelling it and soon it will be scripted and working(with any luck). The development of the model and concept art is taking place Here
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