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Technical Info concerning Interiors
05-01-2006, 02:34 PM,
#11
 
Packages explained

For technical terms read the post "AI Packages Technical terms".

The fourth package.

The Wander package

How to select (NPC) the wander package, look at the two previous posts.

Screenshot 1.
Select the time and duration. The time is 10 am and the duration 12 hours.
The package ends at 10 pm.

Screenshot 2.
Select the location tab.

The NPC starts wandering near the editor location (the location where you placed the NPC in the CS). The NPC unlocks the door at 10 am and locks the door at 10 pm.

If you select "skipfallout behavior" the NPC will not engage in a conversation with other NPC's.

If you set the time to 10 and the duration to 0, nothing checked.

The NPC will wander until something with a higher priority occurs.

Must complete has no meaning.

If you check "Must reach location" means ---> No other package will start before the NPC has reached the location. When at location ---> Wander until something with a higher priority occurs.


If you set Duration +1 or more and nothing checked.

Wander at the location until the duration ends, unless something with a higher priority occurs.

If you check "Must complete" means ---> No other package will start until the NPC reaches the location and the duration ends.

If you check "Must reach location" means ---> No other package will start until the location is reached. At the location --> Wander until the duration ends, unless something with a higher priority occurs.


Location tab, other selections.

If you select near reference.

You can make the NPC go outside the house (via a X-marker or a selected reference) and have an evening stroll.

If you select In Cell.

"In Cell" is not recommended. The NPC can behave in an other manner as planned (strange).

If you select near current location.

"Near Current location". For example the NPC was eating at a table in the interior (assuming this is not the editor location). The package (with near current location selected) will start at the same spot.


Pathgrid.

For letting NPC's wander and not to collide with other objects (walls etc.) you need to create a pathgrid. There is a normal pathgrid (red) for in the interior and a priority (blue) pathgrid for the exterior (can also be used in the interior).

The next topic shall be: "the Pathgrid".

sandor has attached these images (downsized versions):
[Image: tn_attachment-1878.jpg] [Image: tn_attachment-1879.jpg]
Schedule.jpg (67.30 KB) | Location.jpg (84 KB)
Dum loquor, hora fugitĀ  - While I speak the time flies



Ovid 43 BC - 17 AD


Messages In This Thread
Technical Info concerning Interiors - by sandor - 04-24-2006, 03:30 PM
[No subject] - by sandor - 04-25-2006, 04:18 PM
[No subject] - by sandor - 04-26-2006, 01:50 PM
[No subject] - by sandor - 04-27-2006, 03:16 PM
[No subject] - by sandor - 04-28-2006, 04:30 PM
[No subject] - by sandor - 04-29-2006, 02:55 PM
[No subject] - by sandor - 04-30-2006, 02:13 PM
[No subject] - by sandor - 05-01-2006, 02:34 PM
[No subject] - by sandor - 05-06-2006, 03:25 PM
[No subject] - by sandor - 05-07-2006, 07:34 PM
[No subject] - by sandor - 05-08-2006, 12:28 PM
[No subject] - by sandor - 05-09-2006, 03:41 PM
[No subject] - by sandor - 05-11-2006, 03:16 PM
[No subject] - by sandor - 05-16-2006, 08:48 AM
[No subject] - by sandor - 05-17-2006, 03:08 PM
[No subject] - by sandor - 05-22-2006, 11:32 PM
[No subject] - by sandor - 05-25-2006, 12:57 PM
[No subject] - by sandor - 05-29-2006, 01:53 PM
[No subject] - by sandor - 06-19-2006, 09:02 PM
[No subject] - by sandor - 06-28-2006, 04:11 PM
[No subject] - by sandor - 06-29-2006, 06:32 PM
[No subject] - by sandor - 07-16-2006, 10:51 PM
[No subject] - by sandor - 08-19-2006, 03:49 PM
[No subject] - by sandor - 09-27-2006, 08:52 AM
[No subject] - by sandor - 09-27-2006, 04:43 PM
[No subject] - by sandor - 09-27-2006, 07:24 PM
[No subject] - by sandor - 10-11-2006, 04:26 PM
[No subject] - by sandor - 10-18-2006, 08:05 AM
[No subject] - by sandor - 01-05-2007, 06:55 PM
[No subject] - by sandor - 04-23-2007, 02:47 PM
[No subject] - by sandor - 10-21-2007, 10:58 AM
[No subject] - by sandor - 03-12-2008, 02:41 PM
[No subject] - by sandor - 06-11-2012, 12:17 PM

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