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Silgrad Towers guide for an in-game map.
02-01-2007, 06:51 PM,
#7
 
Quote:Originally written by b3w4r3, Jan 25 2007, 03:25 AM on the BSF

Quote:QUOTE(PoHa! @ Jan 25 2007, 12:04 AM)


Not so. Change the M of the folder 'menus' to uppercase, and make sure that the CS recognizes it as uppercase.


Then everyone that installs your mod has to change their menus folder to match. I'll stick with the hex edit.

Not to mention you screw up everyone elses mod that changes it in a hex editor the way it should be done...It's our job as modders to work around the short commings of the CS, not have the users change folder names just to get one mod that does things the wrong way to work.
It's fine as long as you change the 'M' back to 'm'.


blue[/HR]
EDIT 21.03.10

  1. Load the esm or esp into TES4Edit, go to your worldspace and change the 'm' from 'menus' to 'M' (capital) --> save the file.


  2. Or rename the 'menus' directory (textures\menus\map\world) to 'Menus'.
    Load the map into the CS and save, then rename the 'Menus' directory to 'menus'.


  3. Use the hex editor.
I prefer 1, it's faster.


Related info.
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Ovid 43 BC - 17 AD
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Messages In This Thread
[No subject] - by Razorwing - 10-17-2006, 06:19 AM
[No subject] - by Lady Nerevar - 10-17-2006, 06:39 PM
[No subject] - by Oht_Nought - 10-22-2006, 01:29 AM
[No subject] - by sandor - 10-22-2006, 12:59 PM
[No subject] - by Oht_Nought - 10-22-2006, 03:43 PM
[No subject] - by sandor - 02-01-2007, 06:51 PM

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