Scc0324 [Finished]
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03-05-2008, 07:27 PM,
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Scc0324 [Finished]
[blockquote] District: Riverside. Cell name: SilgradCity03234. Claim Difficulty: Easy. NPC's: 1-2. Race: Dunmer, Hlaalu. Class: Poor. General info: Check -=this link=-.[/blockquote] Status: Finished by AnImpatientFan. You'll find the exterior and interior building (screenshot) in the cell SilgradCity0324. Use the Silgrad_Tower.esm v2.98 or a higher version. The NPC('s) must have (full) dialogue and AI, don't forget the pathgrid. Full AI: Eat, sleep, one drink and/or read package. I'll set the rotation for the Northmarker and connect the interior to the exterior. Add a few windows to the interior and to the exterior building as well (matching with the interior). Background. The house of a poor family. Use the existing cell (SilgradCity0324) and don't delete the exterior building.
Dum loquor, hora fugitĀ - While I speak the time flies
Ovid 43 BC - 17 AD |
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Messages In This Thread |
Scc0324 [Finished] - by sandor - 03-05-2008, 07:27 PM
[No subject] - by DaughterOfKynareth - 12-20-2010, 07:37 AM
[No subject] - by sandor - 12-20-2010, 08:10 AM
[No subject] - by sandor - 05-22-2011, 11:14 AM
RE: Scc0324 - by AnImpatientFan - 05-28-2011, 08:26 AM
RE: Scc0324 - by AnImpatientFan - 05-28-2011, 11:00 AM
RE: Scc0324 - by AnImpatientFan - 06-03-2011, 01:24 AM
RE: Scc0324 - by AnImpatientFan - 06-04-2011, 11:47 PM
RE: Scc0324 - by sandor - 06-05-2011, 06:09 AM
RE: Scc0324 - by sandor - 06-05-2011, 08:16 AM
RE: Scc0324 - by AnImpatientFan - 06-09-2011, 02:09 AM
RE: Scc0324 - by sandor - 06-09-2011, 06:08 AM
RE: Scc0324 - by sandor - 06-12-2011, 10:24 AM
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